Last Season, I racked up 1000 Paragon points, which I think was a first. First or not, I celebrated anyway, since I didn't remember if I'd done it before.
This Season, I was pushing my Monk pretty hard to finish a GR 100, which I've never done, but it's just too time-consuming. Run Rifts, get keys, run GRs, level gems, upgrade gear, repeat, repeat, repeat. Bleah. It's one thing to grind if you can actually see progress, but if I spend an hour or two and my "reward" is that I now have some armor that lets me do 0.5% more damage... ugh. It's hard to stay enthusiastic about that. I guess that's why I call it watching numbers getting bigger. It sometimes feels like that's all we're doing.
So anyway, my later goal was to get a character in each class up to Level 70, which turned out to be easier than I thought it would be. Those Gems of Ease sure come in handy, don't they? So I amended that to make them able to run at least Torment 6 (remember when that was really high?) I upped that to T10, then finally T16. I suppose now, I'll have to look at GR goals.
This takes us back the question which has plagued mankind since the dawn of... Diablo III. When is a character "done"? What is the "goal"? In D2, you couldn't get past Level 99. I got bored with a character long before that happened.