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Messages - maxbeedo

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1
Gaming General / Re: So I fired up D2 again
« on: November 15, 2018, 10:58:20 PM »
Heh, after 30-40 LK runs, I finally found the Ist I needed to make a Call to Arms... then I realized after looking through my mules that I didn't have any low-req 5-socket weapons to put it in (just 2 Phase Blades that need 136 Dex), so I went back to farming.  I was looking for Crystal Swords or Flails, but the first thing that dropped was a Military Pick :-/.  And then, of course, it rolled poorly, 3/1/4 on skills (the 1 being Battle Orders), making it pretty weak to use, but at least I have one now.

Did find a Stormspire hoarking a witch in the WSK though, which would be a huge accomplishment if this were still 1.09. 

2
Gaming General / Re: So I fired up D2 again
« on: November 14, 2018, 03:32:40 PM »
Yeah, at least 7-8 of those Baals didn't drop a single magic-able item, just stacks of gold, arrows and bolts.  Really awful runs, but I guess that's RNG for you after finding the Griffon's + Ethereal Harlequin's a few weeks ago.

I really should farm for runes at this point.  Run the Countess, maybe run the Council too with my Barb for maximum hoarking.  Making that 1st Enigma seems to vault all the streamers and youtubers from "I'm a n00b with no good items" to "I'm a god who leaves Tomb Reavers and Death's Fathoms on the ground unless they're perfect".  I'd also take an Ist for a Call to Arms and a Vex for a Heart of the Oak.  I have 4 Mals, 3 Ohms and 3 Los, so I could cube 2 Mals for an Ist I guess.

3
Gaming General / Re: So I fired up D2 again
« on: November 13, 2018, 01:01:56 PM »
Grail-finding has certainly slowed down quite a bit now that I'm under 80 items to find.  Found a Head Hunter's Glory, 3x Arioc's Needle (all with +2 skills :( ), and a few stray exceptionals I was missing, but otherwise the drops haven't been good at all.  Did 30 Baal runs in a row on Players 3 where he dropped no unique or set items with ~400%MF.   I'm also randomly up to 42 rare Templar Coats without finding a Guardian Angel for whatever reason. 

4
Gaming General / Re: So I fired up D2 again
« on: November 06, 2018, 12:02:02 PM »
Can't use ladder-only runewords in SP without mods, which I won't use.

5
Gaming General / Re: So I fired up D2 again
« on: November 05, 2018, 07:36:21 PM »
Nothing too crazy with drops over the weekend, though I did complete several sets.  Was missing the M'avina's bow, the Trang-Oul's wing, the Sazabi sword, and Aldur's armor and all dropped over the course of 2 days, so I'm only missing 10 set items total now (3 Cow King set, Tancred's Boots, Bul-Kathos Sacred Charge, Natalya's Mark, Griswold's Valor and Honor, Sander's Paragon, and Tal's Ammy).  Down to missing 80 uniques as well.

Respec-ed my Elemental Druid to a Wind Druid, who is at the end of Normal.  It's fun watching the lvl 28 Hurricane demolish Players 5+ monsters before they can get to me without even needing to use the wind skills, but that'll change obviously in parts of NM, though I may run Normal Cows with him for a few days since he just has to run to kill things to see if he can find at least 1 part of the Cow set.

6
Diablo 3 / Re: Diablo Immortal
« on: November 03, 2018, 11:00:11 AM »
It's not crazy for a company to want to get into both the Chinese market and the Mobile market, that part of this is fine (not "great news", but understandable).  This was obviously not the place for this announcement though, and arguably not the franchise to do it with.  You have a captive audience of your hardcore fans who are almost all PC players (across all Blizzard titles), and secondarily console gamers (though most Blizzard games come much later to consoles if they come at all), and you're making the next game in a beloved series exclusively not PC and not console.  On top of that is the deal with Netease which basically looks like Blizzard doesn't care enough to make their own game, so they hate their audience AND their own property.  They could've announced D4, D1/D2 remasters, a D2 patch, extra D3 content, or absolutely nothing and done better. 

7
Diablo 3 / Re: Diablo Immortal
« on: November 03, 2018, 12:17:06 AM »
LOL, the ratio on the announcement video, 5k likes, 137k dislikes.  And apparently someone at Blizzard was deleting all the nasty comments, but there were so many that they couldn't stop them, and those people reposted over and over until they stopped deleting them.

8
Gaming General / Re: So I fired up D2 again
« on: October 31, 2018, 02:26:06 PM »
I definitely plan on using the Griffon's on a Javazon, I even have a 5/5 Lightning Rainbow Facet ready to go in it, but I'm also missing Titan's Revenge or Thunderstroke to really make one effective.  I have a few Demon's Arches and a Wraith Flight but neither are quite as good as the Amazon javelins.  My only Amazon right now is a Bowazon, which I could respec but I have all her gear set up already for Bows, so I'm basically waiting until I find a Titan's before starting another Zon.

9
Gaming General / Re: So I fired up D2 again
« on: October 31, 2018, 12:25:29 PM »
I suspect if they do a D2 Remastered it would be a "new" product you have to pay for, much like Starcraft Remastered, but they might make the original free for download like they did for SC.

My Barb has been switching armors frequently the last few days.  I had been wearing a Steel Carapace as he was my only character with the strength to use it, but then he finally hoarked a Skullder's Ire (my 1st), which he obviously put on immediately.  Just a few minutes ago though, a boss group in the WSK finally dropped the Immortal King's Soul Cage, completing his IK set.  The debate then becomes do I keep using Skullder's for the MF (his primary purpose), or use IKSC thus freeing up several charm slots that were being held by resistance charms.  The tiebreaker might be the somewhat annoying "Freezes Target +2" that the gloves get with the complete set, making him shatter 90+% of corpses preventing me from hoarking at all.

10
Gaming General / Re: So I fired up D2 again
« on: October 30, 2018, 01:43:09 AM »
I am running zero mods on 1.14b, so yes, 800x600.

11
Gaming General / Re: So I fired up D2 again
« on: October 29, 2018, 05:52:41 PM »
Pindle was not dropping crap for 2-3 days, so I started running the Tunnels again with my Sorceress.  5 runs in, get a fairly high roll on a Death's Fathom (+27% Cold Damage, 35% Fire Res, 38% Light Res), and my first Stormshield.  My Sorc does use Blizzard as a backup spell, but she's primarily lightning, so I'm debating on if I should respec her or try to make a new dedicated Cold Sorc.  I think I have 4 Cold Skill Grand Charms, 1 for Fire, and none for Lightning so far, but Lightning is really good for certain areas, so I might keep her as she is using the Tal Rasha's set (now if I can only find the damn Amulet), and make a Cold Sorc using Death's Fathom, Stormshield, Snowclash, etc.

Started some secondary characters now that I have some decent gear.  Kept finding nice Assassin gear that focused more on melee (Tiara with +2 skills, 8%LL, 7%ML, Amulet with +1 skills, 7% LL, 6%ML, all resists +19, etc.), and I have Bartuc's and 2 different claws with +2 skills/40% IAS.  I started a Holy Fire Chargeadin named "Gemfinder", whose job will be to essentially run low level areas letting fire kill hordes to grab chipped gems for... whatever reason I guess (mostly cubing runes I think).

12
Gaming General / Re: So I fired up D2 again
« on: October 26, 2018, 04:13:55 PM »
Just had a pretty great GG Baal run with my Barb.  Baal himself dropped a Griffon's Eye (19/14, max is 20/15), and an Ethereal Harlequin Crest (my first... too bad about it being ethereal).  Before that, found my 3rd perfect 6-socket Superior Phase Blade (15% ED, +3AR), and a Tiara with +2 Druid Skills, 8% ML, 7% LL, All Resist +18, Fire Resist +19 (so 37 total), +9 minimum damage. 

Other recent drops: Grand Charm with +1 Necro Summoning Skills/+35 Life, a Gut Siphon, a 2nd Bul-Kathos's Tribal Guardian, a Nature's Peace, an Eaglehorn, a 2nd Kira's Guardian (+61 resists), and a 2nd Boneshade (this time 1 off from perfect, +2/3/3/5/4 skills).

Been trying to run NM Cows with my Necro to find the Cow set.  10 runs in, no luck on any of them, though of course it's also a decent area for lower uniques I might be missing.

13
Gaming General / Re: General gaming chatter
« on: October 24, 2018, 12:04:28 AM »
Finished Yakuza Kiwami 2.

The Good:
1. Always wondered why more games don't try out the timed dialogue response route that Alpha Protocol tried to great effect, and they finally do here, although only in a few specific group-oriented conversations.
2. Story has a few pretty good twists and turns near the end.
3. Majima's story was short, but pretty satisfying.  He finally gets some closure from his story from 0, though I wished it could've been under different circumstances.
4. Some of the more annoying completion tasks from 0 and Kiwami were toned down or were given easier ways to circumvent them like several more cheater items for the gambling games.
5. The Cabaret Club mini-game alone was worth it, especially for all the ways it continued the story from 0.  The new golf game was pretty solid too.

The Bad:
1. The Platinum grind is still extremely insane, which is not too uncommon with Japanese games.  Winning 30 hands of Mahjong took a little while but wasn't too bad, but getting 3400+ points in the Batting Cages to buy the primers was ridiculous considering you only got a maximum of 150 per game.  Even the bonus competition where you "can earn a ton of points" gives you far less than 150 per round of pitches, so I ended up just repeating the same Expert challenge 20+ times.  The real roadblock to the platinum though is the damn Bouncer missions, which are basically just combat runs where you kill several dozen enemies without being able to heal.  I have the stats to make them relatively easy, but they take 4-7 minutes at a time, and I have to complete 78 of them, and there are THREE trophies tied to this (PLUS the platinum).  Something I'll have to go back to later when I'm really bored I think.
2. There were 3-4 twists in a row at the end, which is at least one too many to really care about.  The final battle itself also made very little sense, and the pairing that ends the game is also questionable considering what happened.
3. The Amon superboss fights were kinda bad, and the combat has some heavy exploits.  One of them has a step-back invincible dodge where he immediately fires like 200 rockets into my face, which nearly instakilled me even with above S-rank defense.  I then drank a defense-boosting drink which apparently put me just above the "cap" I guess and then I was essentially invincible (took several rockets to the face for no damage), which I then repeated in later fights.
4. Three games into the series and I usually end up wishing that the antagonists would stick around a bit longer, as they tend to be pretty interesting, but circumstances happen to either get them arrested or die by other hands.
5. There is no indication from anything in the game that one specific weapon dealer gains a giant increase in his inventory if you sell weapons and armor to him, had to read that from a guide. 
6. Since Yakuza 3-6 are already out (3-5 might get remastered soon so all 7 games would be on PS4), I already know that at least one of the best characters in this game basically never returns, with no reasoning behind it.

14
Gaming General / Re: General gaming chatter
« on: October 18, 2018, 03:09:18 AM »
Been playing quite a bit of Yakuza Kiwami 2 this week.  About 2/3rds of the way through, just now getting to some of the really good references to the previous 2 games.  Laughed out loud several times during the Cabaret Club mini-game, such as the description of playing dress-up with the girls saying "You know you love it."  (How did they know?!  :o  ;))  And I just reached a point where a character from Yakuza 0's version of that game returns in glorious, jaw-dropping fashion that forced me to learn how to take screenshots on my PS4.  Combat-wise it's a little less stiff than 0 or Kiwami but also less precise and less deep since there aren't multiple combat styles, though you can move a lot faster and there are a lot more weapons and destructible items around.  The biggest upgrade between 0/Kiwami and this one is that the upgrade to Yakuza 6's system which cuts out almost all loading times and makes the world almost completely seamless.  You can walk in and out of any restaurant or activity building without loading, and even bring fights inside of them (though they aren't too happy about that).  The side stories have been good, but most aren't quite as ridiculously memorable as those in 0.  Haven't done too much with the Clan Creator yet, which is kind of a top-down real-time strategy game where you try to defend your construction equipment against enemies, though the victory theme is kinda catchy.

15
Gaming General / Re: So I fired up D2 again
« on: October 16, 2018, 05:23:25 PM »
Yeah, patch 1.13 back in 2010 boosted the rune drop rates by about 2.5x-4x, based on the drop calc numbers.  It's not a huge difference really, since that only brings down the odds of a random monster dropping a Ber rune for example from about 1 in 10 million to 1 in 4.4 millon (depending on the monster obviously), and a Zod went down from 1 in 60 million to 1 in 15 million.

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