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Messages - maxbeedo

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Gaming General / Re: General gaming chatter
« on: Today at 03:48:06 PM »
Finally got around to replaying Bloodborne + DLC since I hadn't played Old Hunters.  Waited until the very end game to start it, which helped a lot with the advertised extreme difficulty.  Only 1 death to Orphan of Kos while I learned the parry timing, otherwise all first-time kills.  Unfortunately, I screwed up and was "going too fast" and missed the cutoff for getting the Holy Moonlight Sword from Ludwig's corpse, so I have to go through half of NG+ to get the last trophy for getting all weapons (luckily Ludwig is the first boss in the DLC).

General Discussion / Re: Update Lego Thread
« on: July 05, 2018, 08:26:16 PM »
- Middle daughter (10) is showing signs of Autism or OCD.

I might be able to help with this, being Autistic myself (and having a 9 yr old nephew with it), if you have any questions.

Mass Effect / Re: All your Base Belongs to Me.
« on: June 28, 2018, 08:26:54 PM »
End Game Impressions (finished game, 100% on all colonies, all loyalty missions done, 75%-ish achievements so far)

1. Post-Final Battle ending was the most fleshed-out of any Mass Effect game, very similar to DA:O or DA:I.  Apparently there are dwarves on board too, since you get an email from a certain DA2/DA:I character during the ending.  "A great story, pathfinder.  I'll write a book about this one day.  V. Tethras"
2. End-game area looks beautiful.
3. Probably related to the loyalty missions, but the entire crew shows up at the end to help out, plus all the factions helping out before that.  Pretty great job overall of making it seem like a team effort.
4. Was pleasantly surprised by what they did with your twin.
5. Crew as a whole sufficiently fleshed out.  Probably liked Liam the least, but he's not toooooo bad.  Was kinda surprised by the ACTUAL nudity in the love scene with Peebee.  Also "romanced" the reporter Keri and that one Angaran museum lady (you know, for the achievement...), although neither one of those go anywhere.
6. Didn't try "respec"-ing until post-game, but it's actually pretty cheap to do, which is nice since there's an achievement for getting to lvl 6 in each template which require a certain number of skill points in specific trees.  Only 20 credits for the first, 520 for the 2nd, 1020 for the 3rd, etc.. 

1. Final battle was really, really easy, but it probably should've been since I was lvl 62 with overpowered gear.  Had abilities and mods that regen-ed 25% of my shields every time I killed an enemy, every time I emptied a clip, and the bar starts regen-ing immediately upon using any tech power, and armor with 44 damage resistance.  They could not hurt me unless I just stood there for 30 seconds in the open, and the sequence didn't have any major decisions to make, it was just straight fighting a whole bunch of mobs.
2. A whole lot left up to a sequel that will never come.  Most of the choices don't seem to really matter that much within this game.
3. Pop-in issues got worse and worse throughout the game.  Sometimes the floor on the Tempest wouldn't load and I'd fall through it into space.  Good times.

Mass Effect / Re: All your Base Belongs to Me.
« on: June 26, 2018, 02:19:51 AM »
Mid-Game Impressions (about 60 hrs in):

1. Very thankful they removed most ways in which the Mako could be annoying.  If you drive off a cliff, or leave the map, you just appear in a safe spot, no "game over".  Much nicer knowing I can go full speed at all times.  Also, low-grav moon was fun.
2. The repeatable quests are fairly cleverly disguised, as there are multiple lines of dialogue for each set.  I didn't know that's what they were until I had completed 4-5 of them.  Thankfully they are nowhere close to being necessary to hitting 100% on each planet.
3. Besides a few exceptions, most characters (even the human ones) look way better than when it first came out.
4. Romanced Peebee.  She charmed me.  Not sure if this happens anyway, but after I romanced her, her Banter in the Mako immediately started adding sexual references, in stride with wherever the conversation had been going with the 3rd party member.  The Mako banter overall is pretty solid.
5. Jaal is pretty great.

1. Really, really sucks that you cannot skip the landing/taking off animations of your ship.  These are required 15-20 second cutscenes that have to play every time you land or take off.  For a while this wasn't an issue, as I sat on each planet for quite a while, but once I started doing all the cross-planet quests it dragged on quite a lot.
2. Loyalty missions were all fine, but not spectacular.  Think I still prefer earlier games where you had entire missions to recruit people, as here I got the whole squad very quickly.  Having a recruiting AND loyalty mission like in ME2 gave you at least 2 missions dedicated to each person's problems/identity.
3. Hey, I can jump now!  Oh wait, I HAVE to jump almost everywhere, because Ryder finds it difficult to walk up 1 ft steps or stairs.  His own personal acceleration in WALKING is somehow slower than the Mako, so every time he hits a pebble he stops in his tracks and takes a few seconds to start moving again (thankfully most of the civilized areas are free of obstructions).

General Discussion / Re: Update Lego Thread
« on: June 21, 2018, 04:16:20 PM »
I've been somewhat intentionally unemployed for the last 11 months, though I have been looking around for better jobs lately.  Quit my last job after realizing how unhappy I was, due to massive cuts dumping way too much customer service responsibility on me while also coming to terms with being on the Autism spectrum (thanks in part to my nephew being diagnosed).  It seems obvious now how bad that job was for me personally.  That's not to say having the freedom to be unemployed for a while, living very cheaply off of savings, is completely fantastic, as all of my friends and family NEVER wanted to talk about work while I was working but now that's all they ever want to ask me, so somehow not working can still be stressful.  Depression and Anxiety go hand-in-hand with Autism due to the obvious social problems, but since it's the only way I've ever felt, I can't say it's any worse than what some of ya'll are going through right now.  I still play games regularly as my primary hobby, also played in and now run a 5E D&D campaign, but otherwise I stay pretty detached from the world as a whole, using mostly just Youtube and Twitch as my connections to what's happening out there.  Hope ya'll are doing well.

Mass Effect / Re: All your Base Belongs to Me.
« on: June 20, 2018, 11:35:55 PM »
Initial Impressions (about 15 hrs in)

1. First-Person animations of flying between and within systems to each planet are cool.
2. Party members seem pretty likable.  Tough choice who to romance first.
3. Voice acting talent still high-caliber. 
4. Still able to pick out and use my favorite weapons from ME3.

1. Vast open spaces that require the use of the Mako are fun for a bit, but get incredibly tedious after a while.  I actually liked The Hissing Wastes in DA:I, but that was the exception there in being the only area you really wanted a mount for, and it was a quiet desert at nighttime so the sparseness added to the atmosphere.  Here every area (so far at least) is big and sparse.
2. Having all abilities be available is pretty pointless when you're only allowed to use 3 abilities at any one time
3. Tutorials are terrible, took me a while to understand the difference between Research and Development, or how to drive the Mako (I never saw a message about the 6-wheel drive mode, had to look it up in the menus).
4. Even more real-timed quests that reward me for NOT playing the game.  I unlocked the miners and scientists first so I'll be able to research and make almost every weapon/armor by just logging in and collecting every 45 minutes. 

Mass Effect / Re: Mass Effect Andromeda *Spoilers Thread*
« on: June 18, 2018, 02:27:09 PM »
Picked this up today since it was on the PSN sale for $7.49.  Don't think I could be that disappointed with it considering the price.

Gaming General / Re: E3 2018
« on: June 14, 2018, 04:03:17 AM »
I haven't played any Kingdom Hearts games, but seeing Frozen, Tangled, Pirates of the Caribbean, Wreck-It-Ralph, and Toy Story involved (with every character looking as good as the movies) was certainly fun to watch, and fun to watch the reactions of those who are big fans.  They will be releasing a package with 1.5HD, 2.5HD, 2.8 and 3 for $100 when 3 comes out in January (and a special edition PS4 bundle).

Some gameplay reactions:

Anthem allows for quick flying and hovering, so it focuses on mobility.  There's a heat cooldown so catching fire lessens the time you can fly (whereas flying underwater lets you constantly use your jets).  There are cross-ability and cross-class combos ala ME3/DA:I/MEA.  Everyone has said it feels very intuitive.

Cyberpunk 2077 is an entire seamless open-world with no loading screens, in first-person only while walking.  You can drive around the city in first or third-person, and everyone was surprised at how dense the city was with NPCs.  Not sure if the gameplay has improved much over Witcher 3, but they've got the world-building down.

Sekiro: Shadows Die Twice is single-player only (no weird Soulsborne multiplayer mechanics), has a dedicated jump button with a lot more verticality in your moveset, and focuses primarily on parries and tool-usage as your primary weapon is pretty much always a Katana.  Much more Ninja than Samurai (in comparison to Ghost of Tsushima which was very Samurai).  There is some type of mechanic which involves dying, possibly to get a boost to damage or activate special abilities (sounded somewhat similar to the Souls form mechanic in Demon's Souls).

Gaming General / Re: E3 2018
« on: June 11, 2018, 11:35:54 PM »
Sony's conference started off awkward, but once they finally got everyone settled in their final destination, they showed off a lot of quality.  Sadly, most of that quality is from series I really don't care about (The Last of Us Part 2, Resident Evil 2 Remake, Death Stranding), but everyone seemed excited.  If you like Samurai, then the combination of Sekiro: Shadows Die Twice (one of the new FromSoftware games), Nioh 2, and Ghost of Tsushima should keep you occupied for quite a while.  Spiderman looks pretty great, and I'm not even that big of a Spiderman fan (looks like an upgraded Infamous). 

I need to go back to watch parts of the PC and Ubisoft conferences as I was running errands.  Day9 and Frankie were very professional in getting through all the PC games in a timely manner.  The best looking one I think was Insomniac's VR game Stormland; it looks like you're playing as Johnny Five from Short Circuit roaming a beautiful countryside fighting or partnering up with other robots, and upgrading yourself with their parts.  Not that I ever plan on buying an Oculus Rift to play it.

Gaming General / Re: E3 2018
« on: June 11, 2018, 05:49:41 PM »
PC Gaming show pretty solid so far.  Nice to see Sega bringing a bunch of their games to PC, especially Yakuza 0 which is AMAZING.  Maneater... an open-world action RPG where you are a shark and eat people.

Gaming General / Re: E3 2018
« on: June 10, 2018, 10:29:38 PM »
Rage 2 definitely looked better than expected.  The thing I look for is "can I immediately tell where the enemies are?" and the graphics were so crisp it was very clear.  Doom: Eternal definitely hit the same notes the original Doom 2 did, Hell on Earth, and a Double-Barreled Shotgun, which is really all we want.  Fallout 76 being a multiplayer Fallout sounds pretty interesting, although to be honest the combat in Fallout games aren't really their strength (compared to the setting and environment), so we'll see if the main story and the "stories you discover" are worth the effort to play alone and deal with getting jumped by gankers.  Overall, the only really unexpected thing was the mobile game, and they asked for applause like 15 times, but they had several great jokes (Skyrim on Etch-a-sketch, Skyrim on Samsung Smart Fridges), so it was pretty good.

Gaming General / Re: E3 2018
« on: June 10, 2018, 06:43:25 PM »
Microsoft definitely had their best conference ever.  50 games shown, 15 world premieres (although many of these are clearly multi-platform).  Very little talking, mostly just trailer to trailer to trailer.  From Software's Sekiro: Shadows Die Twice looks like an even better Nioh.  Cyberpunk 2077 ending the show with a new trailer was nice, although it's probably still far off.  The trailers for their linchpin franchises (Halo Infinity, Gears of War 5, Forza Horizon 4) all looked pretty good.  They clearly wanted to show how much money they were throwing around by announcing the 5 studios they bought, but they kinda need that help to build up their library.  Seeing both Hideaki Itsuno and Chris Avellone on stage certainly helped, I respect both of them quite a bit.  Square-Enix releasing a FREE game in the Life is Strange universe called The Awesome Adventures of Captain Spirit on June 26th was a nice surprise (no mention of episodes, might be just a 1-2 hour short game about a father/son).

Gaming General / Re: General gaming chatter
« on: June 09, 2018, 10:25:16 PM »
I mostly agree with the above, but your choices in W2 do have an impact in W3 in that different side quests and such are available.  In the grand scheme of the plot though, no those choices don't matter (I think).

My biggest problem was that the major choice I made in W2 (the one that affects an entire chapter) was treated 100% as though I'd made the other decision in W3.  None of the characters I met show up in W3, and the people involved in the choice I DIDN'T make were chummy with me even though I dissed them.  There was even DLC added in the Enhanced Edition that added even more quests on the side that I played, so I assumed they would play an important part in W3, but nope.  Probably the only story-related problem I had with W3 overall.

Gaming General / E3 2018
« on: June 09, 2018, 07:09:07 PM »
EA conference kicked it off today, and went about like you'd expect (i.e. pretty bland and boring).  Anthem will have no PVP at launch, missions will be balanced for 4-player but everything in town will be in first-person with no other players around, seamless open world, still not super impressive but the gameplay shown did look good.  New Star Wars game called Jedi Fallen Order mentioned but not shown (no trailer).

Microsoft, Bethesda and Devolver Digital are on Sunday.  Square-Enix, Ubisoft and Sony are on Monday, and Nintendo finishes things up on Tuesday.

Gaming General / Re: General gaming chatter
« on: June 07, 2018, 12:45:15 PM »
The Witcher 1 and 2 have not aged well when it comes to "playing" them, but your choices do actually matter within those games in changing what you play, so watching a playthrough doesn't give the same experience unless it covers every option.  Even though your choices matter within each game, your choices absolutely do not matter between games (unlike Mass Effect/Dragon Age).  1 does not have much to do with 2 or 3, although the arc of a particular character mirrors an important one in 3 (and one of the romance options reappears in a DLC in 3).  There are definitely points in which you must do a specific thing at a specific place or talk to a specific person and pick a specific dialogue option in order for a quest to progress (like many older RPGs), so use a guide if needed to avoid frustration.  I played them on Easy mode as well, because the combat felt clunky as hell.  I played 1 and 2, then read 5 of the books, then played 3, which turned out to be a pretty good order since 3 is tied heavily to the book series (the games take place chronologically after the books).

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