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Games => Gaming General => Topic started by: Sssith on September 22, 2017, 04:50:54 PM

Title: A Nub's Journey into Elite Dangerous
Post by: Sssith on September 22, 2017, 04:50:54 PM
Holy cow this game does not hold your hand.

I am in the training missions.  It took me about ten times before I was able to successfully get from one space station to the next.  i think I will content myself with lots of baby steps.

I am going to do the combat training next, I guess I have to start somewhere, but if I get into actual combat in the next 40 hours, probably longer, of game play I am sure to get my ass handed to me.
Title: Re: A Nub's Journey into Elite Dangerous
Post by: dave in the basement on September 22, 2017, 05:51:12 PM
Good luck with docking and launching! :D
Title: Re: A Nub's Journey into Elite Dangerous
Post by: Sssith on September 22, 2017, 07:34:06 PM
Wooo HOO!

lol I survived my first mission.  Just a courier mission.  I successfully landed at the destination.  Then I went to get a new mission and there are all sorts of news items, factions wanting stuff.  No clue.  So I thought I would pick up another simple courier mission to system GS 319.  Launch myself.  Now how to I navigate there. 

Shit.  I have no clue.  I guess I will have to jump to a system that is closer.  At this point the navigation planner is basically telling me 'ya can't get thar from hare'.

One thing at a time.

And yes, the game considers me to be penniless.
Title: Re: A Nub's Journey into Elite Dangerous
Post by: Sssith on September 23, 2017, 09:49:50 AM
So I decided to see if jumping closer to GD 319 would help open up routes.  It didn't. lol.  Something else to figure out (there is no shortage).  So I decided to just land at a small settlement to refuel.  Bad idea.

The settlement was on a planet and I successfully got into the atmosphere only to realize that I came down to far away from the settlement.  Getting to the actual settlement was a slow, slow process.  Once I got there it was restricted with no place to land.  I think I got a 1000 fine for trespassing.  lol.  Now I am off to a city.

So much to learn.

I'll try to post some pics as the game is very pretty.
Title: Re: A Nub's Journey into Elite Dangerous
Post by: Sssith on September 24, 2017, 12:25:17 PM
Welp...I died for the first time.  Not sure why my engines gave out but all of a sudden I was dead in the water.  No oxygen.  I got to listen my character suffocate.  WEEEE!

(https://steamuserimages-a.akamaihd.net/ugc/869615759258967937/50F6A0A6C14A2F0CB2BCC9377F3D5D1D4FC416E0/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|2048:1152&composite-to%3D%2A%2C%2A%7C2048%3A1152&background-color=black)
Title: Re: A Nub's Journey into Elite Dangerous
Post by: Sssith on September 24, 2017, 12:27:00 PM
So speaking of character...here she is:

(https://steamuserimages-a.akamaihd.net/ugc/869615759258968714/3D9E948802EE1C8E4AAD409CD04AF4154CECB262/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|2048:1152&composite-to%3D%2A%2C%2A%7C2048%3A1152&background-color=black)
Title: Re: A Nub's Journey into Elite Dangerous
Post by: Sssith on September 24, 2017, 12:27:54 PM
Just a sampling of the many things I am trying to figure out:

(https://steamuserimages-a.akamaihd.net/ugc/869615759258969772/A837EEEAEC693D4DBFB6350D52996584CFAF7433/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|2048:1152&composite-to%3D%2A%2C%2A%7C2048%3A1152&background-color=black)
Title: Re: A Nub's Journey into Elite Dangerous
Post by: Sssith on September 24, 2017, 12:33:36 PM
So I took a mission that I had to drop some information off a planet side station.  It took me a really long time to figure out how to approach the station.  Once you enter the gravity well (is this the right term?) of the planet you are very limited in your speed.   Coming into the planet on the right side was not easy.  I had to leave orbit a couple of times in order to figure out how to get close to the station.   Took me about an hour to figure it out but I finally landed and successfully completed my mission. 

Always forward!
Title: Re: A Nub's Journey into Elite Dangerous
Post by: Darkness on September 24, 2017, 04:20:28 PM
Welp...I died for the first time.  Not sure why my engines gave out but all of a sudden I was dead in the water.  No oxygen.  I got to listen my character suffocate.  WEEEE!


How odd. I'm wondering if you accidentally shut your systems down. You can restart systems from the right hand focus panel in the modules tab.
Title: Re: A Nub's Journey into Elite Dangerous
Post by: Sssith on September 24, 2017, 04:55:29 PM
Right hand panel...I have not yet seen that one. lol  There was a loud bang and my engines went off line.

Since I am still in the base ship I really didn't lose anything.
Title: Re: A Nub's Journey into Elite Dangerous
Post by: Darkness on September 25, 2017, 05:24:24 AM
The only times I've had my systems shut down are either because I've overloaded the powerplant (because I didn't set up my power management properly) or was in combat and my power plant must have took a hit, which offlined my systems. Cue 30seconds (which seemed longer) in a spinning Vulture, desperately trying to reboot systems as I watched my hull get chipped away by enemy fire.

I've never had my systems randomly shut down before otherwise. That's mildly terrifying.

I have had my cockpit blown out in combat and had the 10minutes on my life support to get safely to dock. When you've no cockpit, your HUD is missing. That makes docking quite a tense experience, especially with the life support timer ticking down.
Title: Re: A Nub's Journey into Elite Dangerous
Post by: Sssith on September 25, 2017, 12:53:05 PM
Thinking back I had tried to land one a planet before I got spaced.  It is possible that I took some damage when doing that.

You survived getting your cockpit blown out?  :o

Damn...I figured you would have gone with it.
Title: Re: A Nub's Journey into Elite Dangerous
Post by: Darkness on September 25, 2017, 04:28:38 PM
You survived getting your cockpit blown out?  :o

Damn...I figured you would have gone with it.

Nope, the cockpit being cracked open isn't instantly fatal. Some ships have got more vulnerable cockpits than others (such as the Vulture) and flying with those ships can sometimes be..............breezy.
Title: Re: A Nub's Journey into Elite Dangerous
Post by: dave in the basement on September 27, 2017, 06:44:59 AM
Man, it looks like a lot has changed since I last played this. I gave up the ghost once my flight stick and throttle refused to load, and I couldn't figure out the issue.  :-[
Title: Re: A Nub's Journey into Elite Dangerous
Post by: Darkness on September 27, 2017, 07:08:13 AM
I gave up the ghost once my flight stick and throttle refused to load, and I couldn't figure out the issue.  :-[

Which HOTAS were you using?

The game does appear to have gotten better with being more accomodating of different HOTAS setups and the default profiles for each stick seem pretty well thought through. Of course the issue at the other side is the software for the stick itself, which seems to be all kinds of nightmarish no matter what brand you use.
Title: Re: A Nub's Journey into Elite Dangerous
Post by: Sssith on September 27, 2017, 10:22:33 AM
Hey Dave,
Didn't know that you had played this game.  As you can tell I am coming up to speed slowly.  I am currently doing keyboard mouse which is tricky as the controls are not intuitive.  I am currently playing solo but I imagine, once I get to a certain point of competency I will try open.  Hopefully with the updated code base your HOTAS might work?
Title: Re: A Nub's Journey into Elite Dangerous
Post by: Darkness on September 29, 2017, 07:04:53 AM
With recent events concerning the Thargoids happening, I thought I'd share this musing I've had about the story of Elite Dangerous.

The narrative of ED is very different to other games, it that the story is about the collective efforts of thousands of players, as opposed to any one single player's experience. The only way to experience ED's meta-narrative is by reading about the impact of events after they've happened, because the experiences of individuals are simply too small to describe what is going on in a wide enough arc.The story of humanity is told via the history of what happened, as opposed to the recollections of any single individual (although those can be key moments in the narrative).

There's no guide, nothing funneling you into the bigger events in the ED universe beyond whatever the individual player decides to do. Thousands of players have no interest of experiencing events out in Colonia and are busy with their own adventures in the bubble. For many of the 50,000 players in the Mobius group, their story is about the expansion of the Order of Mobius around the Azrael system, rather than anything else going on in the game.

It is a very ambitious approach to story telling and also one that can lead to the individual experience potentially being one of there "not being any story."

But, there is a story. Sometimes a player won't realise they were part of it until they see something appear on the galactic news network in the ED browser.
Title: Re: A Nub's Journey into Elite Dangerous
Post by: TheMikrobe on September 29, 2017, 10:20:54 AM
I've never played a space sim and I'm not sure if I'd enjoy it, but the way you guys are describing it sounds amazing. I just had to post an update about Elder Scrolls to remind myself I'm already playing an excellent MMO!
Title: Re: A Nub's Journey into Elite Dangerous
Post by: Darkness on September 29, 2017, 10:53:28 AM
The thing to keep in mind is that Elite Dangerous isn't an MMO in the conventional sense.

The only real MMO element to it is the background simulation, which is the thing player actions influence in terms of galactic politics, trade and so forth. The community goals and story elements that are controlled by FD are somewhat MMO elements but, players aren't forced to interact with them at all and also, your interaction with them can be in such a way that is completely sealed off from other players.

Solo mode isn't "Offline mode" it is a mode where you simply don't have to interact with other players. You can't be PvP'd but, your actions still influence the background sim and that is influenced by the actions of other players. There's no "end game" in Elite Dangerous, so there's no race to "max level" or the "best gear" or anything that like really. You can literally play at your own pace as you would a purely single player game. If you're in solo mode, taking your time and staying in the starter ship, isn't going to make you "fall behind" or mean you're vulnerable to attacks by other players in bigger better ships.

You don't have to group up with people to enjoy the game but, certain areas (like a Hazardous Resource Site) are more risky by yourself until you have a very powerful ship. The only difference between a Haz RES and a High RES is that the latter has a local security presence and slightly fewer pirates. There's no "special loot" to be gained by going into a more risky area like a traditional MMO, just a slightly better payoff in credits per hour for going into more risky space as a group.

But, as there's no rush to a max level, you don't need to go into the "more credits per hour" space. I never do. I just enjoy flying.
Title: Re: A Nub's Journey into Elite Dangerous
Post by: TheMikrobe on September 29, 2017, 11:03:37 AM
Yep, I got that :)

Quote
MMO elements but, players aren't forced to interact with them at all

This is how I try to play ESO too, which pretty much works although you can't completely avoid other players. Most of it is soloable and they only affect me if they disturb the monsters or steal a resource I'm just about to harvest. I usually like seeing them run around because it makes the world feel more alive.

Is the player influence on politics, trade, etc., fast enough and significant enough to be noticeable and affect your decisions day-to-day or week-to-week, or does it change slowly over a period of months? This is what I found most fascinating.
Title: Re: A Nub's Journey into Elite Dangerous
Post by: Darkness on September 29, 2017, 11:15:52 AM
Is the player influence on politics, trade, etc., fast enough and significant enough to be noticeable and affect your decisions day-to-day or week-to-week, or does it change slowly over a period of months? This is what I found most fascinating.

Depends on the number of players and what they are trying to influence. The sheer number of players in the Mobius PvE private group (which is actually a number of different private groups now, one for the US, one for Europe, one for Eurasia and also one for Xbox players, because the original group exceeded the size allowable by a private group) working to expand the influence of the Order of Mobius, means that the Order's influence into other systems is growing on almost a weekly basis at the moment. In game terms, this means that if you're allied to the Order, there are more systems in which you can go to get the benefits of being allied (which amount to better missions with better pay and not much else) but, also that other player groups might actively try to work against the expansion.

Expansion into systems sometimes means that conflict erupts and conflict zones will appear in a system, where two differing factions will go to war with each other for a limited time. There is money to be made fighting for one side or the other in these space brawls.

Where conflict in a system involves the Federation and the Empire, then it can me capital ships are involved. I've never seen this but, the videos I've seen suggest that this sort of stuff in game is breath-taking to participate in.

The larger scale power play factions are updated weekly and their influence is somewhat more dynamic in terms of the systems they control and the benefits of that are more profound but, the system needs to be overhauled as it actually feels a little stagnant at the moment, even though systems do change hands week on week in contested zones. The changes in the controls here also mean that the legality of certain commodities in given systems changes, as some factions tolerate certain commodities like slaves, whereas other factions treat them as being illegal.

Smuggling illegal commodities is a legitimate, profitable and risky way of making money. But, fun.

Another difference between ED and a traditional MMO is, if you're playing in solo, no one is going to steal your resources because no one can. The worst you might run into is finding that a station which says a limited resource of commodity X, doesn't have any because it was recently bought out.

Even where the changes are subtle and incremental, it feels more of a "living" universe than most MMOs, which are really quite static. There is really only EvE-Online that has a universe where the status of systems changes control in a meaningful way and even that, that is only in the systems where players are allowed to influence in that way. The "PvE" parts of EvE space controlled by the four big NPC factions, really don't change at all.
Title: Re: A Nub's Journey into Elite Dangerous
Post by: TheMikrobe on September 29, 2017, 11:27:36 AM
Cool. Sounds really interesting, although not enough for me to pay for it at the moment.

I would never smuggle slaves though, but I assume there is other contraband like drugs. In ESO I always choose the freedom resolution, including releasing ghosts from being bound, even though it makes no difference in gameplay and is sometimes a longer path. It really annoys me when it's impossible!
Title: Re: A Nub's Journey into Elite Dangerous
Post by: Darkness on September 29, 2017, 11:29:54 AM
I would never smuggle slaves though, but I assume there is other contraband like drugs.

Me neither but, as ED is pretty free-form, a lot of players rationalise smuggling slaves from Empire space into Federation space as freeing slaves. Their game, their story after all.

I've stuck to smuggling other stuff, sometimes out of necessity, because a mission asks me to take certain commodities into a system where they are illegal.
Title: Re: A Nub's Journey into Elite Dangerous
Post by: Sssith on October 14, 2017, 10:37:55 AM
On my way to another mission:
(https://steamuserimages-a.akamaihd.net/ugc/861736450294763602/7C815A2E07A019E865BE2F4BE70317F149A185FC/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|2048:1152&composite-to%3D%2A%2C%2A%7C2048%3A1152&background-color=black)
Title: Re: A Nub's Journey into Elite Dangerous
Post by: Sssith on October 14, 2017, 10:39:17 AM
hmm...that is a tad big. fixxored

Took me a while to remember that I had to be facing a certain way before the landing lock happens.  I haven't been able to play for a couple of weeks and it is amazing how I forgot some basic details.
Title: Re: A Nub's Journey into Elite Dangerous
Post by: Sssith on October 15, 2017, 03:21:22 PM
Well I am slowly getting more competent, though I still basically suck.  Landing is still a bitch for me, and I imagine if I had a HOTAS it would be a bit easier.  I completed about 3 three missions today.

The image below shows a shinny on the right that I did not investigate.   I am wondering if when things pop up on the radar if I should figure out what they are.  Still in the process learning what I should be doing in different circumstances.

(https://steamuserimages-a.akamaihd.net/ugc/861736450299927223/ECA4FB6183AABA5B9C89191E3C3AF302B77A006F/)
Title: Re: A Nub's Journey into Elite Dangerous
Post by: Sssith on October 15, 2017, 10:51:23 PM
I came across a derelict ship.  Stopped to help.  I had no clue what to do. lol
Title: Re: A Nub's Journey into Elite Dangerous
Post by: Darkness on October 16, 2017, 06:25:06 AM
There are specific fittings for playing the role of a rescue craft. Fuel limpets and what not.

*edit*

I'll dig out a link when I get home which is helpful for finding which systems have the equipment you're looking for near the system you are presently in.
Title: Re: A Nub's Journey into Elite Dangerous
Post by: Darkness on October 24, 2017, 04:47:43 AM
Tried out some VR headsets at the weekend. Sold on these. Want one so badly for playing Elite now, just for the sheer sense of scale.
Title: Re: A Nub's Journey into Elite Dangerous
Post by: Sssith on October 24, 2017, 10:04:17 AM
I was wondering about how the controls would work with a VR.  I assume you would have to have everything perfectly memorized to make it work.  It is an intriguing thought for this game.
Title: Re: A Nub's Journey into Elite Dangerous
Post by: Darkness on October 25, 2017, 05:05:15 AM
In theory using a HOTAS regularly should make the controls instinctive. I would say that is the case with my Thrustmaster Warthog now, with the exception of me confusing my Heatsink and Shield Cell switches. That said, I would probably use voice attack for those commands when using VR, just to eliminate errors.
Title: Re: A Nub's Journey into Elite Dangerous
Post by: Darkness on November 08, 2017, 04:47:44 AM
Pro - tip

The mass of your ship effects your stability when travelling through the jet cone of a neutron star to get a FSD boost. Bigger ships are more stable.
I discovered this last night after my poor Asp got bounced around all over the place.

Advice is that smaller ships should enter nearer the end of the cone rather than closer to the star. This reduces turbulence and minimises the risk of getting thrown into the exclusion zone of the star.
Title: Re: A Nub's Journey into Elite Dangerous
Post by: Darkness on November 23, 2017, 10:40:39 AM
Thargoids

I was in the Pleiades for the purposes of gaining access to an engineer who can modify my ship's thrusters to the max level, where I had my first encounters with the Thargoids.

The first was finding a crashed ship on a planet's surface and shuffling around that in my SRV to find the materials the engineer is looking for. This was a very eerie experience, as the still functioning parts of the ship give off a resonance that can generously be described as creepy. As the thargoid technology is, as far as we know, biotech, I was creeped out by the thought that what I might be scooping up and driving around was technically alive.

And watching me. Judging by the sensor scan I picked up as I neared the crashed ship.

The second encounter was in hyperspace travel between planets. As per the classic game, the Thargoids can interdict vessels in witchspace and pull them out of jump. They shut down my ship, scanned me and then wandered off for a think. I was sat in the dark for what seemed like forever, the ship getting cold, as the haunting resonance of the Thargoids pummeled my ears. The power came back on as the Thargoids moved away.

Whilst the Thargoids did that, I started by frame shift drive up and made moves to get the hell out of there. Whether it was my ship moving or the analysis of my scan revealing I had Thargoid tech on board, I don't know. What I do know is that they opened fire and I managed to jump with at least enough intact vessel to make a jump but, not much else.

The combination of sound effects, the unpredictable behaviour of the Thargoids (apparently they don't always attack and I don't know what prompted them in my case) and their tech, makes for one of the most "alien" experiences I've encountered in a computer game and a disturbing one at that. Hats off to Frontier Developments for this.
Title: Re: A Nub's Journey into Elite Dangerous
Post by: Darkness on November 24, 2017, 05:35:58 AM
Oh yeah, the last patch added generation ships to the Elite Dangerous universe. Six have been found so far I think. Each of the ships have multiple data points from which their logs can be downloaded and listened to. They are fully voice acted and well done pieces which tell of the fate of these now derelict, giant, vessels. If you run into one of these, they're worth spending some time investigating.