Author Topic: A Nub's Journey into Elite Dangerous  (Read 754 times)

Sssith

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Re: A Nub's Journey into Elite Dangerous
« Reply #15 on: September 27, 2017, 10:22:33 AM »
Hey Dave,
Didn't know that you had played this game.  As you can tell I am coming up to speed slowly.  I am currently doing keyboard mouse which is tricky as the controls are not intuitive.  I am currently playing solo but I imagine, once I get to a certain point of competency I will try open.  Hopefully with the updated code base your HOTAS might work?

Darkness

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Re: A Nub's Journey into Elite Dangerous
« Reply #16 on: September 29, 2017, 07:04:53 AM »
With recent events concerning the Thargoids happening, I thought I'd share this musing I've had about the story of Elite Dangerous.

The narrative of ED is very different to other games, it that the story is about the collective efforts of thousands of players, as opposed to any one single player's experience. The only way to experience ED's meta-narrative is by reading about the impact of events after they've happened, because the experiences of individuals are simply too small to describe what is going on in a wide enough arc.The story of humanity is told via the history of what happened, as opposed to the recollections of any single individual (although those can be key moments in the narrative).

There's no guide, nothing funneling you into the bigger events in the ED universe beyond whatever the individual player decides to do. Thousands of players have no interest of experiencing events out in Colonia and are busy with their own adventures in the bubble. For many of the 50,000 players in the Mobius group, their story is about the expansion of the Order of Mobius around the Azrael system, rather than anything else going on in the game.

It is a very ambitious approach to story telling and also one that can lead to the individual experience potentially being one of there "not being any story."

But, there is a story. Sometimes a player won't realise they were part of it until they see something appear on the galactic news network in the ED browser.

TheMikrobe

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Re: A Nub's Journey into Elite Dangerous
« Reply #17 on: September 29, 2017, 10:20:54 AM »
I've never played a space sim and I'm not sure if I'd enjoy it, but the way you guys are describing it sounds amazing. I just had to post an update about Elder Scrolls to remind myself I'm already playing an excellent MMO!
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Darkness

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Re: A Nub's Journey into Elite Dangerous
« Reply #18 on: September 29, 2017, 10:53:28 AM »
The thing to keep in mind is that Elite Dangerous isn't an MMO in the conventional sense.

The only real MMO element to it is the background simulation, which is the thing player actions influence in terms of galactic politics, trade and so forth. The community goals and story elements that are controlled by FD are somewhat MMO elements but, players aren't forced to interact with them at all and also, your interaction with them can be in such a way that is completely sealed off from other players.

Solo mode isn't "Offline mode" it is a mode where you simply don't have to interact with other players. You can't be PvP'd but, your actions still influence the background sim and that is influenced by the actions of other players. There's no "end game" in Elite Dangerous, so there's no race to "max level" or the "best gear" or anything that like really. You can literally play at your own pace as you would a purely single player game. If you're in solo mode, taking your time and staying in the starter ship, isn't going to make you "fall behind" or mean you're vulnerable to attacks by other players in bigger better ships.

You don't have to group up with people to enjoy the game but, certain areas (like a Hazardous Resource Site) are more risky by yourself until you have a very powerful ship. The only difference between a Haz RES and a High RES is that the latter has a local security presence and slightly fewer pirates. There's no "special loot" to be gained by going into a more risky area like a traditional MMO, just a slightly better payoff in credits per hour for going into more risky space as a group.

But, as there's no rush to a max level, you don't need to go into the "more credits per hour" space. I never do. I just enjoy flying.

TheMikrobe

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Re: A Nub's Journey into Elite Dangerous
« Reply #19 on: September 29, 2017, 11:03:37 AM »
Yep, I got that :)

Quote
MMO elements but, players aren't forced to interact with them at all

This is how I try to play ESO too, which pretty much works although you can't completely avoid other players. Most of it is soloable and they only affect me if they disturb the monsters or steal a resource I'm just about to harvest. I usually like seeing them run around because it makes the world feel more alive.

Is the player influence on politics, trade, etc., fast enough and significant enough to be noticeable and affect your decisions day-to-day or week-to-week, or does it change slowly over a period of months? This is what I found most fascinating.
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Darkness

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Re: A Nub's Journey into Elite Dangerous
« Reply #20 on: September 29, 2017, 11:15:52 AM »
Is the player influence on politics, trade, etc., fast enough and significant enough to be noticeable and affect your decisions day-to-day or week-to-week, or does it change slowly over a period of months? This is what I found most fascinating.

Depends on the number of players and what they are trying to influence. The sheer number of players in the Mobius PvE private group (which is actually a number of different private groups now, one for the US, one for Europe, one for Eurasia and also one for Xbox players, because the original group exceeded the size allowable by a private group) working to expand the influence of the Order of Mobius, means that the Order's influence into other systems is growing on almost a weekly basis at the moment. In game terms, this means that if you're allied to the Order, there are more systems in which you can go to get the benefits of being allied (which amount to better missions with better pay and not much else) but, also that other player groups might actively try to work against the expansion.

Expansion into systems sometimes means that conflict erupts and conflict zones will appear in a system, where two differing factions will go to war with each other for a limited time. There is money to be made fighting for one side or the other in these space brawls.

Where conflict in a system involves the Federation and the Empire, then it can me capital ships are involved. I've never seen this but, the videos I've seen suggest that this sort of stuff in game is breath-taking to participate in.

The larger scale power play factions are updated weekly and their influence is somewhat more dynamic in terms of the systems they control and the benefits of that are more profound but, the system needs to be overhauled as it actually feels a little stagnant at the moment, even though systems do change hands week on week in contested zones. The changes in the controls here also mean that the legality of certain commodities in given systems changes, as some factions tolerate certain commodities like slaves, whereas other factions treat them as being illegal.

Smuggling illegal commodities is a legitimate, profitable and risky way of making money. But, fun.

Another difference between ED and a traditional MMO is, if you're playing in solo, no one is going to steal your resources because no one can. The worst you might run into is finding that a station which says a limited resource of commodity X, doesn't have any because it was recently bought out.

Even where the changes are subtle and incremental, it feels more of a "living" universe than most MMOs, which are really quite static. There is really only EvE-Online that has a universe where the status of systems changes control in a meaningful way and even that, that is only in the systems where players are allowed to influence in that way. The "PvE" parts of EvE space controlled by the four big NPC factions, really don't change at all.
« Last Edit: September 29, 2017, 11:27:42 AM by Darkness »

TheMikrobe

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Re: A Nub's Journey into Elite Dangerous
« Reply #21 on: September 29, 2017, 11:27:36 AM »
Cool. Sounds really interesting, although not enough for me to pay for it at the moment.

I would never smuggle slaves though, but I assume there is other contraband like drugs. In ESO I always choose the freedom resolution, including releasing ghosts from being bound, even though it makes no difference in gameplay and is sometimes a longer path. It really annoys me when it's impossible!
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Darkness

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Re: A Nub's Journey into Elite Dangerous
« Reply #22 on: September 29, 2017, 11:29:54 AM »
I would never smuggle slaves though, but I assume there is other contraband like drugs.

Me neither but, as ED is pretty free-form, a lot of players rationalise smuggling slaves from Empire space into Federation space as freeing slaves. Their game, their story after all.

I've stuck to smuggling other stuff, sometimes out of necessity, because a mission asks me to take certain commodities into a system where they are illegal.

Sssith

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Re: A Nub's Journey into Elite Dangerous
« Reply #23 on: October 14, 2017, 10:37:55 AM »
On my way to another mission:
« Last Edit: October 14, 2017, 10:40:49 AM by Sssith »

Sssith

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Re: A Nub's Journey into Elite Dangerous
« Reply #24 on: October 14, 2017, 10:39:17 AM »
hmm...that is a tad big. fixxored

Took me a while to remember that I had to be facing a certain way before the landing lock happens.  I haven't been able to play for a couple of weeks and it is amazing how I forgot some basic details.
« Last Edit: October 14, 2017, 10:41:15 AM by Sssith »

Sssith

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Re: A Nub's Journey into Elite Dangerous
« Reply #25 on: October 15, 2017, 03:21:22 PM »
Well I am slowly getting more competent, though I still basically suck.  Landing is still a bitch for me, and I imagine if I had a HOTAS it would be a bit easier.  I completed about 3 three missions today.

The image below shows a shinny on the right that I did not investigate.   I am wondering if when things pop up on the radar if I should figure out what they are.  Still in the process learning what I should be doing in different circumstances.


Sssith

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Re: A Nub's Journey into Elite Dangerous
« Reply #26 on: October 15, 2017, 10:51:23 PM »
I came across a derelict ship.  Stopped to help.  I had no clue what to do. lol

Darkness

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Re: A Nub's Journey into Elite Dangerous
« Reply #27 on: October 16, 2017, 06:25:06 AM »
There are specific fittings for playing the role of a rescue craft. Fuel limpets and what not.

*edit*

I'll dig out a link when I get home which is helpful for finding which systems have the equipment you're looking for near the system you are presently in.
« Last Edit: October 16, 2017, 07:02:30 AM by Darkness »

Darkness

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Re: A Nub's Journey into Elite Dangerous
« Reply #28 on: October 24, 2017, 04:47:43 AM »
Tried out some VR headsets at the weekend. Sold on these. Want one so badly for playing Elite now, just for the sheer sense of scale.

Sssith

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Re: A Nub's Journey into Elite Dangerous
« Reply #29 on: October 24, 2017, 10:04:17 AM »
I was wondering about how the controls would work with a VR.  I assume you would have to have everything perfectly memorized to make it work.  It is an intriguing thought for this game.