Author Topic: The Season of the Necromancer  (Read 2428 times)

Reigns

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Re: The Season of the Necromancer
« Reply #30 on: July 25, 2017, 10:25:38 AM »
Started my Necro this weekend.  Played yesterday - almost exclusively campaign, as I always loved doing that with a new char.  Currently level 62 I think, in act 5.  Once I kill off Reaper Scytheorhands I'll do the adventure thing.  At that point I'll be in need of some leaching if somebody is up for it.  IE, where I can follow along specifically for the gear, since I currently have all rare/crap stuff.  lol
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Orbert

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Re: The Season of the Necromancer
« Reply #31 on: July 25, 2017, 12:57:46 PM »
I'm enjoying playing my Seasonal Necro more than my amped-up non-Seasonal from when the pack first dropped, because when the Necro first came out, I did the same thing I do with any other non-Seasonal character, which is to pump 'em full of Paragon Points, give 'em a big awesome weapon with a Gem of Ease, and get 'em to 70 as quickly as possible.  Then deck them out and get 'em to T13 as quickly as possible, and somewhere along the way, fine-tune 'em a bit for GRifts.

Well yeah, that's fun, bigger numbers are more exciting, etc.  But now I'm taking the time to play around with the different skills, experiment a lot, and as usual some of that is determined by the items he's finding.  For example, his first Level 70 Legendary was Funerary Pick, a unique Scythe that lets you Siphon Blood from two additional targets.  I'd never played with the Blood skills before (something about skills that cost health bothers me), but I had to at least try it.  I've got Life-per-hit coming from somewhere, so I figured I'd be okay, and it's pretty cool.  Different.

Anyway, he's up to T2 now, and probably ready for higher.  Just finished Chapter 3, so he has four of the six pieces plus a RORG (first Act I Bounties - score!) but the servers were coming down for maintenance, so next session should be pretty fun.

Supermatt

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Re: The Season of the Necromancer
« Reply #32 on: July 25, 2017, 05:18:33 PM »
I only managed to get on for 20 minutes last night - long enough to do GR40 (to meet the GR30 requirement) and then do a few T9 Rifts for keys and DBs.

Still, early in the season every run helps a little bit. Still in the hunt for a Yang's and the gems I need for the build.

mn4nu

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Re: The Season of the Necromancer
« Reply #33 on: July 26, 2017, 09:55:33 AM »
Playing a hardcore wizard this season.  There are spots on the leaderboards with people in the 20s.  Translation:  Nobody is playing hardcore wizards this season.

Reigns

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Re: The Season of the Necromancer
« Reply #34 on: July 26, 2017, 02:21:54 PM »
I got on my computer last night to play some D3 and thought that I wanted to play a half hour of Civ 4 first.
Um.... bad idea.   Four hours later I stumbled into bed.   ::)
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Suicidal Zebra

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Re: The Season of the Necromancer
« Reply #35 on: July 27, 2017, 11:56:05 AM »
Just completed my GR40 seasonal goal, and boy does the power level of this Demon Hunter feels like it's plateauing. A few ancient legendaries have dropped but nothing particularly amazing for this Multishot build, so quite a bit is getting fed directly into the Cube for those powers.

The next big boost would probably be grabbing a Dawn 1-handed crossbow for its cube power, and then working on getting three DPS gems to 25. Not quite sure what's after that tbh :)
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Supermatt

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Re: The Season of the Necromancer
« Reply #36 on: July 27, 2017, 03:40:16 PM »
Just completed my GR40 seasonal goal, and boy does the power level of this Demon Hunter feels like it's plateauing. A few ancient legendaries have dropped but nothing particularly amazing for this Multishot build, so quite a bit is getting fed directly into the Cube for those powers.

The next big boost would probably be grabbing a Dawn 1-handed crossbow for its cube power, and then working on getting three DPS gems to 25. Not quite sure what's after that tbh :)

You need to get the right Quiver/Bow for the build - Dead Man's Legacy and Yang'a Recurve. Also, have you enchanted your hear to replace useless stats? Oh and you need to find Restraint to complete your Bastions of Will ring set for the double damage.

Timinator

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Re: The Season of the Necromancer
« Reply #37 on: July 27, 2017, 04:54:56 PM »
SZ, sometimes you need to change the stats on the gear you have. Adding more critical hit chance, critical hit damage can really boost the numbers a long way.  Eg the right amulet can have 10% crit, 100% crit damage, and other stuff.  A bad amulet will have neither, maybe no socket too!  The guides are great to let you know which mods are most important and the order you want them, so therefore what do you roll off.

Suicidal Zebra

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Re: The Season of the Necromancer
« Reply #38 on: July 28, 2017, 03:53:19 PM »
So, quick update.

1) Haven't been able to get a Restraint yet, but I was able to pick up a Travellers Pledge and Compass Rose for the Endless Walk set (up to +100% when standing still), and that's certainly helped. Restraint is next on my hit-list.
2) This let me run GR41s relatively comfortably, and I was lucky enough to get a Dawn. Perma-Vengeance here we come (cubed the effect rather than attempt to upgrade it to Ancient).
3) Finally gambled up a Dead Man's Legacy for that sweet Multishot bonus.

I've just comfortably run a GR44 solo, so forging ahead once again now.

Regarding changing gear stats, how comfortable should I be to reforge off Vitality or other defensive stats? Is being more squishy by ~500pts much of a risk?

Matt suggested running some public rifts and bounties, and that's probably a very good idea. I'm a bit low on Death's Breath for crafting and that should help I'd imagine.
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Supermatt

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Re: The Season of the Necromancer
« Reply #39 on: July 28, 2017, 05:44:01 PM »
Regarding changing gear stats, how comfortable should I be to reforge off Vitality or other defensive stats? Is being more squishy by ~500pts much of a risk?

I am usually reluctant to drop the Vitality, preferring to roll off Increased Attack Speed, Life on Hit, Regeneration, any skills other than your main damage dealer (Multishot)

Edit: NOTE: on your chest and quiver you need +Discipline as a secondary skill so you absolutely need to use your reroll to get discipline on those. On your chest roll of the level reduction and on your quiver drop Health Globe bonus. This relates to the set bonus from the UE set which increases your damage for each point of Discipline.
« Last Edit: July 28, 2017, 05:48:47 PM by Supermatt »

Cluck Kent

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Re: The Season of the Necromancer
« Reply #40 on: July 28, 2017, 07:16:20 PM »
I would like to add that it isn't always necessary to reroll every piece you get. You will find / gamble / craft several upgrades to an item while you're getting to that well rolled Ancient that you are likely to live with for a long time. Only it's missing one key stat. That is when you want your big stash of crafting mats. Personally I have rerolled a single item 50 - 60 or more times to get the roll I wanted. Offhand are the worst, so many alternatives.

You also may find that you plateau for a while and then suddenly a couple of substantial upgrades drop with give you a big boost.

Suicidal Zebra

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Re: The Season of the Necromancer
« Reply #41 on: July 29, 2017, 12:01:21 PM »
Once again, thanks very much for the tips everyone!

I knew that increasing my Discipline pool and keeping it high was a pretty major factor in what makes the set and build viable, but absolutely didn't make the connection that it's possible to reroll some bonuses to also give +Disc. Another nice boost to power right there!

This morning I was lucky enough to find a Yang's Recurve, but the raw damage isn't really close to my Ancient Cluckeye. Cubing it for the bonus obviously isn't an option, so I'm debating chaining Reforges until it rolls as Ancient. Question is if that's a viable strategy without masses and masses of raw materials?
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Supermatt

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Re: The Season of the Necromancer
« Reply #42 on: July 29, 2017, 03:41:27 PM »
Once again, thanks very much for the tips everyone!

I knew that increasing my Discipline pool and keeping it high was a pretty major factor in what makes the set and build viable, but absolutely didn't make the connection that it's possible to reroll some bonuses to also give +Disc. Another nice boost to power right there!

This morning I was lucky enough to find a Yang's Recurve, but the raw damage isn't really close to my Ancient Cluckeye. Cubing it for the bonus obviously isn't an option, so I'm debating chaining Reforges until it rolls as Ancient. Question is if that's a viable strategy without masses and masses of raw materials?

SZ, using Yangs will actually make a bigger difference than the Ancient Cluckeye so you should definitely switch (I don't think that calc factors in the Multishot attack speed bonus). I wouldn't start trying to reroll it as Ancient until you have found 2. But yes, that is usually how people get their Ancient weapon.

 A non-Ancient Best in Slot weapon is usually good to get you to around GR60-65 and after that you need an  Ancient to progress further.

Supermatt

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Re: The Season of the Necromancer
« Reply #43 on: July 30, 2017, 04:43:06 AM »
I had a really good session today in a public rifts game. I got into a TX game with 2 other DHs and a Necro, but what was cool about it was that everyone was on the same page. Early in the game I said I was after a Yang's if anyone found one and the other DHs were also after stuff. After each Rift the guys would show everything they had found and offer it up if anyone else wanted it. I scored a better Yang's and an upgrade Compass Rose and gave away a Travellers Pledge, Karlei and some other bits and pieces. It's nice when you get into a really good group like that in a public game. I also reach P300.

I feel like I've had a really lucky start to the season gear-wise. In a lot of seasons I'm pretty sure it's taken me to P300-350 just to get all BiS gear whereas this season I think I've had all BiS since around P200.

Next up a need to run a load of Bounties because I'm aiming to switch to Shadow eventually and will need to roll and reroll some Karlei's...

Suicidal Zebra

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Re: The Season of the Necromancer
« Reply #44 on: July 31, 2017, 09:21:02 AM »
Well, you were on the money regarding Yang's Matt. More updates:

As suggested, I swapped out the Cluckeye for the Yangs and the DPS increase is very significant. Combined with near-constant Vengeance uptime the only issue with GR52+ is getting one-shot, especially by Rift Bosses with less predictable ranged attacks or teleports.

I've been lucky enough to grab a Focus to go with my Restraint, and so the DH will be equipped with a new set of jewellery very soon. Just have to decide on which amulet to use given that I'll be cubing my Ring of Grandeur for the bonus. Keeping an immunity to arcane beams sounds tempting, so perhaps my Countess Julia's Cameo.

Anyway, moar questions!

1). Some items refer to 'primary' skills. Which skills are these, the ones with red icons?
2). Similarly, items list Physical, Fire, Cold etc. skills. Is there any way to know at a glance which skills these refer to?
3). Is there a rule of thumb for gearing followers? Are there any special bonuses they benefit from outside of the Legendary Follower Tokens?
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