Author Topic: Free week: Elder Scrolls Online  (Read 1033 times)

TheMikrobe

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Re: Free week: Elder Scrolls Online
« Reply #30 on: July 28, 2017, 09:08:07 AM »
Ok, I joined the Fighters Guild last night. I mainly did it because there are some skills in that line that I want and I'm running out of things to spend skill points on (I also started deliberately levelling my Nightblade for the same reason). I like clearing Anchors, so that's good, although I mainly like doing them just as I stumble across them - I'm not sure I'll enjoy hunting them out in large numbers - so I will probably progress fairly slowly in that skill line. The FG story progression hasn't grabbed me either.

I find Anchors most satisfying when there are only a few other players there and it's a difficult fight, but it's pretty hilarious when there is a huge crowd, especially when it's completed and they all sprint back to the wayshrine in a long stream.
« Last Edit: July 28, 2017, 09:14:13 AM by TheMikrobe »
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TheMikrobe

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Re: Free week: Elder Scrolls Online
« Reply #31 on: August 02, 2017, 10:37:41 AM »
I enjoyed Alik'r Desert and did most of the available quests and locations. Then I followed the quest line to the neighbouring area but I couldn't really get into it there. So I travelled to Grahtwood, the home of the Wood Elves, and oh boy! The story line isn't as interesting as the Alik'r Desert but I really love this location and spent time just wandering around the jungle, going back through the same areas multiple times. I think I explored every inch and did every possible quest (although still somehow missing two Skyshards). Level 48, nearly 49 now.
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TheMikrobe

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Re: Free week: Elder Scrolls Online
« Reply #32 on: August 14, 2017, 02:52:02 PM »
New patch today along with the Horns of the Reach DLC: https://forums.elderscrollsonline.com/en/discussion/365904/pc-mac-patch-notes-v3-1-5-horns-of-the-reach.

"the DLC Game Pack will automatically download with it, allowing you instant access to the new content when you purchase it or activate an ESO Plus membership" - WTF! This is taking forever for content I don't have access too...

The biggest QoL change is probably the ability to change settings for combat cues. Changes to crafting look good, the very definition of quality of life.

A lot of general gameplay rebalancing.

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Pixie

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Re: Free week: Elder Scrolls Online
« Reply #33 on: August 14, 2017, 04:27:00 PM »
And... now I just have to wait for all my add-ons to get updated to match...

TheMikrobe

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Re: Free week: Elder Scrolls Online
« Reply #34 on: August 15, 2017, 04:47:01 AM »
The biggest QoL change is probably the ability to change settings for combat cues.

Actually once I got in game this doesn't seem as big as I thought from the description. I can't remember what settings were available before, but you can now turn them on or off, change the colours, maybe a few other similar changes to appearance. I had thought that you would be able to display a lot more detail.

The gameplay balance changes are quite extensive but don't affect me too much because it's only in the last week or so that I've been thinking about my numbers instead of just going with whatever seemed good. I did change my Mundus shrine effect from the Thief (crit chance, reduced in the patch) to the Warrior (weapon damage, increased), but mainly because I happened to walk past a Warrior shrine and decided to test it out.

I allowed out of date add-ons and most of them worked fine (not sure if that's a good idea or not though).
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TheMikrobe

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Re: Free week: Elder Scrolls Online
« Reply #35 on: August 25, 2017, 07:49:16 AM »
I solo cleared a Dark Anchor last night, which was very satisfying. I've wondered if I could do it for a while, but every time I tried someone else arrived half-way through. I was at the one on the island south of Greenshade, which I imagine doesn't get so many visitors, and it was about 11 pm so fewer people were still logged on. Also I've just recently had some major gear upgrades starting to complete a set of champion 160 level items, the first of which was a new bow that I immediately took up to legendary quality. The damage boost really helps get a couple of kills before having to flee the descending pack of daedra. I did die a few times, partly because there are a lot of wisps around the anchor and I ran into packs of them fleeing the daedra. The big boss also killed me a couple of times before I swapped out a useless utility skill (Trap Beast, the boss was immune) for a defensive skill, but once I'd got the set-up right he was pretty easy.
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TheMikrobe

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Re: Free week: Elder Scrolls Online
« Reply #36 on: September 18, 2017, 05:54:28 PM »
I'm still really enjoying this game, playing the hell out of it. I finished all my home alliance areas and started to properly do the other alliances but got a bit bored following what is pretty much the same story arc, so I recently went to Wrothgar to do the Orsinium DLC. This is now my new favourite region! (1) From the starting city I picked up about 8 quests scattered all over the area, so I can move around freely without feeling like I'm being shunted along a fixed trail (this is one thing I liked about Grahtwood too). (2) Orsinium is the first place I've been that is big enough and complex enough to give an illusion of a real town, also it looks spectacular. (3) The countryside also looks amazing, and ranks with my other favourite areas of Grahtwood, The Rift, and the non-mudpool parts of Eastmarch... it's more fun to explore but I don't like the monster mix as much. I find the Orc culture less interesting than Wood Elves or Argonians.

I ran out skills to spend points in without training things like enchanting or alchemy just in case. I didn't particularly want to start a new character but I'd found 2 nice daggers in a good set, so I decided to try to power through the early stages. I got to level 6, realised the medium armour, high stamina nightblade was exactly the same as my main archer dude, so I did a minor respec on him to free up a few points and set to work using 3 new skill lines (assassination, shadow, dual wield). It's fun again seeing the character​ grow, having a reason to gain skill points, and having two completely different options for combat. Plus some of the assassination skills are potentially useful for my bow build, so I can tinker around with that instead of always running the same thing.

There are a few things that really annoy me in the game. Other players actually I can tolerate or ignore, even if they sometimes barge in and mess up what I'm trying to do - I like spontaneously teaming up for hard fights then going separate ways after, and I just silently roll my eyes at some of the more ridiculous things they do. There are a number of things directly related to it being an MMO that are frustrating (e.g shortcuts clearly made to save processing power or developer time), but I can't really complain about those as it's a necessary cost, although having followed dozens of identical quests has made them a bit predictable... One thing that really really gets me though is that for an ostensibly open game world it does seem to insist that you move through it in a certain order. For the main quest lines that's understandable, but I really wish side/local quests ran in both directions. So many times I've carefully explored an area, found objects I can't interact with yet, moved on and found a quest giver that sends me back in to find it again. Most quests are of the "can you find my lost item/friend" type, and it would be so easy to write a backwards option of "I found this, is it yours".
« Last Edit: September 18, 2017, 06:22:26 PM by TheMikrobe »
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TheMikrobe

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Re: Free week: Elder Scrolls Online
« Reply #37 on: September 29, 2017, 10:11:19 AM »
I'm going to reach a decision point soon. I've almost finished everything in Wrothgar, which I'm still really enjoying as an area. I just have to finish up the main quest, do what I think is the last local quest, and the two group dungeons (which, based on group dungeons in other areas, I'm tough enough to solo). I also only reached about half-way through the tournament mission where you fight increasingly harder groups of monsters, but I've only tried it once (without knowing what I was walking into) and didn't really enjoy it so I probably won't make too much of an effort there.

So what do I do next? There is still a huge amount left in the base game but recently when I've been back there I haven't really enjoyed it that much, although trying new areas could change that. I probably can (and really should) get myself through the main quest at least. Also it could be good to recalibrate my in-game goals away from completing story lines and into finding sky-shards (I still need skill points for dual wielding) and/or collecting more/better pieces from some sets I'm interested in. I'm not ready for a new character and while I'm not a proper role-player I don't want to turn this one into a full-on criminal by doing the Dark Brotherhood or Thieves' Guild. I walked through some of Craglorn but there are too many multiplayer areas.

All of which is to say I might be buying Morrowind soon and heading to Vvardenfell. The thought is quite exciting :)
« Last Edit: September 29, 2017, 10:14:15 AM by TheMikrobe »
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Pixie

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Re: Free week: Elder Scrolls Online
« Reply #38 on: September 29, 2017, 04:02:47 PM »
I haven't been back to the mainland since the day Morrowind was released... almost 4 months ago.

TheMikrobe

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Re: Free week: Elder Scrolls Online
« Reply #39 on: October 06, 2017, 11:00:04 AM »
Well 30 still feels like more than I want to spend at the moment unless I have to (I know in terms of money per hour it is cheap), so I was looking for other places to go and things to do. I'd never been in to Cyrodiil or the Imperial City - I'm not against PvP per se but I'm not sure I'd like it in this game where I imagine there is a very complex metagame - also I reckon my character would get completely destroyed since I play a hard-hitting, low-defense, slow and steady style. I know there are some PvE things to do in Cyrodiil though, so I decided to see what it's like. It at first looked like it would be a fun vast wilderness to explore, but it turns out to be mostly empty space without any enemies to fight or items to find except a few scattered runestone nodes. The Floo Network gets you to the main Alliance War sites, but to find places like the Ayleid ruins I stumbled on it seems you just have to wander around for ages with nothing at all to do along the way. Oh well, I managed to find a couple of locations with sky-shards and I captured a mill for the Pact - I quite liked that indirect kind of PvP so I might spend some time on it. If it's not satisfying enough then I've still got Morrowind to look forward to, and I have no doubts that I'll enjoy that.
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