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Messages - maxbeedo

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Gaming General / Re: So I fired up D2 again
« on: March 15, 2019, 03:13:19 PM »
Welcome.  I started again from scratch in August trying to do the Holy Grail, but I've been taking breaks lately to play other games.  Gets harder to stay invested when you start going days or weeks without finding anything new. 

Gaming General / Re: General gaming chatter
« on: March 14, 2019, 12:04:18 PM »
Since my job for 10+ years was fixing computers, I tended to avoid such hassles when I got home, so I mostly stayed a console gamer during that time.  I do spend a lot more time listening to/watching gaming coverage (streams, podcasts, etc.) than actually playing games now though, but that's more to do with saving money by not buying everything as it comes out.  Just in gaming podcasts alone I've been consistently consuming 15-20 hours a week, though of course I can be doing other things or playing a game at the same time.

Gaming General / Re: SWTOR - worth a try?
« on: March 09, 2019, 07:41:11 PM »
Never played it, but I have gone back and watched a lot of compilation videos regarding major story choices and companion dialogue, and most of that stuff seemed pretty interesting.  They had a lot of great voice talent behind all the different classes and companions, and there were light side/dark side paths for pretty much every class.  You could play against type and be a light side Sith if you wanted, and the dialogue changed accordingly.  Granted, from what I heard there was a ton of grindy content in-between each meaningful conversation, so the actual gameplay may not be super exciting or worth focusing on.

Initially I just never got into it after what I heard they did in the narrative with Revan, mainly just because the ideas I had in my head of where he went after KOTOR1 was much more satisfying than what they did with him.  Also it's one of those dangerous situations where a game gets you super invested in a character that you have full control over (in this case both PCs in KOTOR1 and 2), and then in later material they canonically decide that he/she's a chump. 

Gaming General / Re: General gaming chatter
« on: March 06, 2019, 11:58:34 AM »
Unpopular opinion - the Witcher 3 sucks. I'm so bored and the combat is lame.

You're not wrong.  I didn't find any of the Witcher games particularly fun to play.  The story usually made up for it, and in 3's case especially after I had read several of the books, since 3 far more than 1 or 2 has dozens of references that they assume you know.

Gaming General / Re: Anthem
« on: March 05, 2019, 12:36:28 AM »
I'm basically done with the game now I think.  There are some collection-based challenges left but they're pretty pointless to do for the rewards they give and they'd take several hundred hours.  I actually completed the Challenge of Valor which involves doing 100 World Events, 25 Strongholds, 25 Contracts and 25 Missions, but all it gives is some money and some lore from the Bard, and presents a new Challenge that involves killing 2500 of each enemy faction plus a bunch of Elites/Legendaries, and it doesn't count any I've already killed up to that point.  Not really worth it.  I have a Power 494 Colossus now with at least a Masterwork in every slot (except Support, which has no Masterworks), and have every achievement except for the collection one (which I don't think anyone has completed legitimately) and the platinum.  I think 10 or so of the trophies currently are at <2% achieved, so I've clearly played this game more than almost anyone, but there's nothing left for me to do but roam the world hoping to find collectables I haven't already found after 40+ hours of freeplay. 

News came out about the game bricking peoples' PS4s, but that didn't happen to me (on a PS4 Slim) in 100+ hours.

Gaming General / Re: PS4 Games
« on: March 04, 2019, 12:43:47 PM »
Glad you enjoyed it.  I was pleasantly surprised how good the story was, both emotionally as well as being a relatively unique sci-fi setting (was my 2017 GOTY).  The DLC is pretty solid too.  NoClip did a bunch of great documentaries about the making of HZD, and a lot of things make sense with how the game turned out.  Guerrilla Games allowed anyone in the company to pitch new ideas for their next game, and having picked a sci-fi setting they hired John Gonzalez to write it, who was the lead writer on Fallout: New Vegas.  They then had to spend 4 years updating their Decima engine to make it possible to make, but I'd say it was definitely worth it, given that it won the GDC award for Best Technology and that most of Sony's exclusives have been developing with or slightly modifying the engine for the last few years.  It's a very pretty game.

Gaming General / Re: Anthem
« on: March 01, 2019, 02:50:09 PM »
I found my first Masterwork at level 20 or so (on Hard), and found at least one on Normal and several others on Hard between 25-30, though only a few of them are available on Hard or below, the rest require Grandmaster (can't get any components or gear I think, just weapons).  The patch yesterday was supposed to prevent commons and uncommons from dropping at all once you hit level 30, but that hasn't been true unfortunately.  I believe the "Support: +X% Luck" affix is meant to be basically Magic Find in this game, so I had a few of those equipped when I got my Legendaries last night. 

Gaming General / Re: Anthem
« on: March 01, 2019, 03:16:44 AM »
Yeah, I've just been playing with randoms, no one on my friends list has tried it, so I'm not getting any of that "alliance" bonus.

After doing a lot of achievement farming, I went back to doing regular contracts and quickplay to try to get some masterworks.  Got pretty lucky and got 5 different new masterworks as well as 2 Legendary components, and boy are they strong.  Masterwork components give about 4x as much health/shields as Epics (the next lower tier), and Legendaries give about 5x as much.  The 2 Legendaries I got were the ones that give me 20% armor whenever I get a melee kill (which I do often), and whenever I get a 5x multi-kill with my ultimate it gives "3300% ultimate charge."  I haven't tested how much that is exactly, but it sounds like a lot, possibly allowing me to chain the ultimate over and over, which is nice because it grants full invincibility during it.  Either way, I'm happy to just have a ton more health/shields, because Grandmaster 1 is a fairly significant boost in difficulty, not too dissimilar from D2 Hell vs. Nightmare, so I basically just found my first few "elite uniques" to make things go much smoother.

At least from what I've heard, Grandmaster 2 and 3 are not worth playing at all, because Grandmaster 1 already lets everything in the game drop and all GM2 and 3 do is massively boost enemy health for a very small boost in drop chance, so everything takes twice as long for like 5% better loot.

Gaming General / Re: Anthem
« on: February 27, 2019, 11:36:35 PM »
The buggy-ness didn't really set in until I started doing a lot of Freeplay and Stronghold stuff in the endgame, at which point over half of all my expeditions are unplayable.  It's a fairly competent game until then.  There are tons and tons of "dead missions" where nothing spawns, the waypoints and dialogue never trigger, and people keep getting matched up to join it as fast as people try to leave.  It wouldn't be so bad if you could explore the world with no encounters happening, but it also locks you to the area you start in and teleports you back if you try to leave, and none of the usual lootables spawn either (I've had this happen over 25 times now).  This usually happens during Contracts, which are randomly generated it seems and the game isn't very good about making sure they flow properly.

Been farming a bit for Masterwork weapons on Grandmaster 1 difficulty.  Got 8 different ones so far, but some are certainly more common than others as I've found some 4+ times already. Currently at 80% achievements, many of which <2% of players have.

Gaming General / Re: Anthem
« on: February 26, 2019, 04:51:38 PM »
Also, how going is this game from a single player POV.  I have no real interest in joining others.

Everything in town is single-player only, it's an instance just for you.  Most of the story missions aren't terribly hard so they can be done solo if played correctly, though some of the side stuff and especially the strongholds require a group of 4.  It does have that Borderlands-ish problem where playing in multiplayer means you can infinitely revive each other, but when playing alone you can't ever go down or it's a restart, so the challenge is at least a magnitude higher (although I've played the entire game on Hard, there is also Normal and Easy). Freeplay in the world where you aren't doing a mission "can't be private", meaning you're put into a game of up to 3 other people, but there's absolutely no obligation to fly around with them or interact with them, since there's only 4 people in a decently sized map.  "Dying" in some missions or in freeplay has basically no penalty, you just respawn elsewhere (missions will clearly label their "Respawn Restricted" zones).  I spent 6-7 hours roaming around on the opposite side of the map looking for lore bits, chests and landmarks, and never felt the need to interact with anyone else.  If a "world event" pops up, you're enticed to help other players out since the chest you get after finishing pops loot for everyone, but you don't have to, and you're free to just fly on by them if you don't feel like fighting (or complete the entire thing yourself, which I did a dozen times or so).  Out of the 200 people or so I've played with, 0 have said anything using voice chat, though this is on PS4.

Gaming General / Re: Anthem
« on: February 26, 2019, 02:57:14 PM »
So I've finished the game, at level cap, and completed almost all missions.  Here are some pros and cons:

1. Flight is amazing.  Every review brings this up, and it's true.
2. Most characters are actually pretty interesting, and some I think reach typical Bioware levels of quality.  I counted at least 28 different NPCs you can have multiple conversations with, some of which have nothing to do with the main story but just have interesting things to say. 
3. The world is beautiful.  It feels gigantic at first, but it's not all that big when you consider you have an Iron Man suit and can fly through most of it.  Most areas feel pretty unique, from a sunken city in a lake, to a large rusted city (felt somewhat Borderlands-ish), to a collection of mushroom-topped trees.  I had a ton of fun searching each area for landmarks for the exploration trophies.
4. XP is shared amongst the party, with each person getting slightly different XP based on medals they earn.  This keeps the focus on helping each other out instead of soloing everything.  Loot is not shared but each openable item/chest pops out loot for each person that only they can see, so no one can steal from each other.
5. Using combos is super satisfying, as it was in ME3/DA:I/ME:A.
6. Shield-charging as a Colossus is still fun, and makes reviving teammates and roaming the world in Freeplay much easier.

1. I dealt with relatively few issues playing the main game, but in post-game I've run into all sorts of bugs and crashes.  I don't think anyone ever got disconnected from me when people joined my game, but so far I'm 4 out of 18 in actually being able to complete a mission that I join others for.  Sometimes it'll just kick me from the server, sometimes it'll say "The server shut down" which is somewhat alarming, and sometimes I'll just never load in and have to close the game.
2. Besides the one Stronghold that was playable in the early demo, the others are completely bugged and unplayable.  No enemies spawn, no doors open, you basically just walk around and have to quit.  Tried them 3 times now.
3. The maps are terrible.  In town, it is constantly bugged to display that certain people have a conversation ready when they actually don't.  In the world, you can't set waymarkers or ping anything for your teammates, or really interact with the map in any way.
4. Overall lack of items, suits, cosmetics, and enemy types.  The in-game stores don't have anything except a few cosmetics to sell, all usable gear has to be found.  I don't personally care that much about making my suit look pretty, but the availability is alarming because a developer stream explicitly showed like 8 different models of helm/arms/legs/chest/etc. for each suit that aren't there now, and the same for emotes.  Basically it looks like the game was complete, but EA ordered Bioware to remove 80% of the options so they could sell them individually.  Weapon-wise, the legendary/masterwork weapons that have unique effects that would nicely spice up the relatively same-y weapons are so rare and late-coming that people get bored before then.  I've found 2 masterworks, both of the same gun, just different power levels.
5. The E3 trailer basically lied in several ways.  It showed Striders, which are basically the mobile launch walkers you start missions from, moving and getting destroyed in the world, but you never actually see one move in-game at any time.  It also showed a player getting a masterwork weapon and seeing what it was in the middle of the mission, which doesn't happen either, as it doesn't roll what items you get until after finishing a mission (you just know the rarity before then).
6. Every gun and piece of gear can have ANY ability modifier on them.  Basically Uncommons get 1, Rares get 2, Epics get 3, Masterworks get 4, but since they aren't limited in what they can spawn as, it's easily possible to get a modifier that does nothing, like a Flamethrower that gets +physical damage. 

So most of the criticism of the game is correct.  I do think a lot of the negativity has been bandwagon EA haters, or people who were ready to kill this game for any faults simply because it wasn't the game they wanted, since basically every "game as a service" game has had major problems on release and this one is getting piled on far more than others in the past.  Personally I'd put it around a 7 out of 10 based on my experience as a whole, but if I forced myself to do a late-game grind for epic loot or the valor challenges (which involves a huge checklist of things you have to do 25+ times each), it'd probably drop much lower, although over time as they fix things and add in new content (which is on their roadmap), it might get better too.

Gaming General / Re: PS4 Games
« on: February 25, 2019, 05:16:56 PM »
Some of the late-game fights in HZD do get a lot less like skirmishes and more like straight-up brawls.  You basically don't get a chance to set up any traps or hide from the enemies (you do get to prepare at least in the Cauldron fights), although in most cases in makes sense given the situation.  I didn't particularly enjoy those fights all that much, but they didn't hurt the game overall IMO. 

DA:I is an interesting one.  I don't think I game-overed once in 6 playthroughs, 2 of them on Nightmare difficulty (though there were some tense moments for sure).  Are you referring to the Envy Demon in the Templar quest-line?  I don't remember it being very hard in the main game, although early on in the multiplayer that thing was almost impossible to beat.  They eventually nerfed it somewhat, so they might've done the same for the main game if you ever try it again, either that or you can do the Mage quest line instead (which I found to be far more interesting anyway).

Gaming General / Anthem
« on: February 22, 2019, 02:57:46 AM »
Bioware's Open-World Co-op FPS finally launched a few hours ago for most people.  Some got it a week ago for early access through Origin.  I picked it up for PS4 and played about 3 hours tonight.  So far, pretty fun overall.  Had a few technical issues at the start for about 2 minutes with it not connecting, but that's to be expected within 5 minutes of a launch.  In 3 hours I had 1 crash-logout and 1 weird loading screen glitch.  The crash logout happened "in town", so nothing lost there.  The glitch happened during a mission, but thankfully when I closed the game and relaunched it, it recognized that I had "an existing session", and put me right back in with the same people I was co-oping with, and I ended up with almost the same XP overall, so barely an inconvenience.  Within a few missions I've unlocked the ability to do "freeplay" which is basically just exploring the world and picking up loot and materials, and I've talked to 10 or so NPCs in the main hub town.  The town is a separate instance for each player so they can talk to NPCs how they want, though there's also a meetup area for people to show off their mechs similar to the Gathering Hub in Monster Hunter World.  Matchmaking so far has been seamless and relatively quick.

I'm currently playing a Colossus, the big boy.  He doesn't get any regenerating shields, but he has a fairly large amount of health, carries bigger guns, and his melee is generally much stronger.  He can pull out a huge physical shield to block attacks as well as charge-bulldoze over enemies with it.  After the first mission you choose 1 javelin to unlock but the others are apparently unlocked at lvl 8, 16 and 26 (level cap is 30).  I'm at lvl 6 after 4 missions.

Based on everything I've seen this will be one of the most divisive games this year.  Pretty much every outlet is ready to crap all over it, mainly because of EA, the microtransaction model, the early access stuff, etc.  It had a ton of bugs during the public demo last month and still had quite a few last week when it "launched not launched", but most were addressed in a patch yesterday.  It's also not a typical Bioware game (other than the MP portions of ME3/DA:I/ME:A), and several reviewers I've seen are ready to butcher it simply because it's not exactly the same as Bioware's best stuff in the past.  But pretty much everyone said that "the core gameplay is extremely good", which is my biggest focus anyway, so I'll see how I like it after a week or so.

Gaming General / Re: So I fired up D2 again
« on: February 19, 2019, 07:29:32 PM »
Congrats on the Templar's Might.  I've found 3 IK Armors and found about 20 rare Sacred Armors, but still haven't had either unique drop.  And yeah, you'll probably grab 2-3 more real fast.

Gaming General / Re: So I fired up D2 again
« on: February 08, 2019, 02:14:34 AM »
So yeah, there's definitely something fishy about the RNG in Diablo 2.  I finally got a Herald of Zakarum, then got another one 20 runs later.  The 2nd to last Exceptional I needed was a Buriza-Do Kyanon (so I had found 117 out of 119 at that point), and then I found another within 5 runs.  At least when I find that Tyrael's Might I might be able to snag another right after. 

Of course, the last Exceptional I need is arguably the most useful for MFing, War Traveler's.

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