Author Topic: Non seasonal progression thread  (Read 14646 times)

Melchior

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Re: Non seasonal progression thread
« Reply #165 on: December 17, 2017, 09:06:13 PM »
Just figured out you can't leave the cube empty of powers.

The only way I believe, is to never assign anything. When I started a new character recently, I noted that there were no powers in the cube until I chose them. But seems well documented that they cannot be unassigned.

May be possible to choose something completely useless, with no drawbacks though?

I like the idea, reminds me of D2 classic, always looking for a better rare to use.

Ray Patean

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Re: Non seasonal progression thread
« Reply #166 on: December 18, 2017, 05:41:36 AM »
Just equip peers in the cube that don't benefit you at all. Ring of Royal Grandeur with no set items equipped would be good, for example. The Frenzy belt and weapon, if you don't use Frenzy, etc.

hurtlocker

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Re: Non seasonal progression thread
« Reply #167 on: December 18, 2017, 08:27:19 AM »
Great ideas, thanks guys!

Cluck Kent

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Re: Non seasonal progression thread
« Reply #168 on: December 18, 2017, 01:26:41 PM »
I've being playing a Monk lately, trying to see if I can get the build to 100 GR. I've done a 90 in good time with decent gear but I haven't augmented and am still wondering if I want to. It's a lot of work getting one gem to 90 -100 and a full set seems too much like work. Particularly if I try another character and decide I like the play style better and want to augment that build. 

Soooo, encouraged by a better connection as a result of a new modem, I slipped back into HC and have been running T13s mainly, with a few GRs and bounties here and there. I started with my Shadow build and in short order found a sweet ancient Yangs so I put the rest of the UE set together and have been screen killing with the gold find gear, avarice band, goldwrap and Boon of the Hoarder. Pretty fun and a great way to restock crafting mats and gold.

Melchior

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Re: Non seasonal progression thread
« Reply #169 on: January 12, 2018, 06:39:25 PM »
Been playing solo hell-chicken in GR60 for blood shards to gamble with my Necro lately. Actually miss playing multiplayer TBH. Best part of seasonal softcore is the ease of finding a group. I never see anyone else playing HC typically.

Also thanks to Hurtlocker for rushing me a necro to lvl 70 after I foolishly died in a corner to a multi-effect legendary :)

mn4nu

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Re: Non seasonal progression thread
« Reply #170 on: January 15, 2018, 07:29:23 PM »
Congrats to SideShowBob on passing 3000 paragons in non-season!  That's a huge number!

SideSBob

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Re: Non seasonal progression thread
« Reply #171 on: January 15, 2018, 11:52:02 PM »
Congrats to SideShowBob on passing 3000 paragons in non-season!  That's a huge number!

Thanks! 

Congrats also to Cluck for passing 1,800! 

Strawberry is closing in on 2K as well (with 15 to go).

Cluck Kent

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Re: Non seasonal progression thread
« Reply #172 on: January 16, 2018, 07:15:52 PM »
Thanks Bob and a yyyyuuuugge congratulations to you on 3000!

mn4nu

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Re: Non seasonal progression thread
« Reply #173 on: January 16, 2018, 07:26:31 PM »
Congrats to Cluck and Strawberry for their progress as well!

Orbert

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Re: Non seasonal progression thread
« Reply #174 on: January 19, 2018, 01:11:13 PM »
I did something I haven't done in a while.  I put a Gem of Ease into a weapon, started a brand-new character, and gave it to him.  I know, nothing particularly new about this, but I still think it's hilarious.  Crank it to Torment VI or so, go up several levels every time you kill anything (for a while).

Witch Doctor Endugu lives again!  Yeah, I named him Endugu.  So sue me.  Got him to Level 70 in one day.  Again, nothing particularly novel about that, although it was iffy because the wife wanted me to take her shopping for a while, and we had dinner while we were out and stuff.  This was last Saturday.  I'd gotten him up to 67 by lunchtime, took a break to eat lunch, then we went shopping.  I couldn't remember if I'd ever gone from 0 to 70 in a single day before, so I really wanted to do it, but these are the sacrifices we make for those we love.  Got home about 10:00 at night after a nice dinner, got him to 70.

He's using the Helltooth set, which I've never used before.  Pretty fun, pretty powerful, although I still think it's kinduv cheesy how it works.  Cast this one skill, then your other skills get +4000% damage for a while or whatever it is.  One of the Demon Hunter sets works the same way.  Cast Rain of Vengeance, then everything else does obscene damage for a while.  Oh well, it's fun, and fun is all that matters.

syn

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Re: Non seasonal progression thread
« Reply #175 on: January 21, 2018, 02:42:12 PM »
grats on the progress. i was happy when i realized my seasonal lvls would push me past p1000 when the season ends. 3k is hard to imagine... 
“trade wars are good, and easy to win.”
-president dumbf***, March 2, 2018

hurtlocker

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Re: Non seasonal progression thread
« Reply #176 on: January 21, 2018, 06:50:04 PM »
More D3 weirdness. I encountered a goblin in a rift, started to bomb it with wave of light from my monk
but it just disappeared through a wall. The completion window said I killed it but it was no where to be found???
How odd.

Sssith

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Re: Non seasonal progression thread
« Reply #177 on: January 22, 2018, 09:51:15 AM »
Not sure when season 12 is going to end.  But I decided that I need to get my original character up to snuff before that does happen.  My original character is a monk (as I am sure you all remember) and was sitting at level 60 with 37 paragon levels.  The idea of the season ending and seeing 600 paragon levels drop on her didn't sit right with me.  So I dusted her off and proceeded to finish the game and double down on her paragon levels.  I am focusing on Sweeping Wind which was one of her main skills originally.  I cubed Vengeful Wind fist which gives her 7 additional stacks for Sweeping Wind.  Then I gambled an ancient Kyoshiro's Soul, which basically keeps Sweeping Wind permanently on 10 stacks without having to do anything.  I have a ton more upgrades to do and I am already smashing through T3 with around 80 paragon levels.

I am a bit torn about how easy it is to get a character moving in the game.  Playing a monk?  Monk gear starts popping up all over the place.  On the one hand the game is pretty fun, but is it too easy?

SideSBob

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Re: Non seasonal progression thread
« Reply #178 on: January 22, 2018, 10:16:09 AM »
Not sure when season 12 is going to end.  But I decided that I need to get my original character up to snuff before that does happen.  My original character is a monk (as I am sure you all remember) and was sitting at level 60 with 37 paragon levels.  The idea of the season ending and seeing 600 paragon levels drop on her didn't sit right with me.  So I dusted her off and proceeded to finish the game and double down on her paragon levels.  I am focusing on Sweeping Wind which was one of her main skills originally.  I cubed Vengeful Wind fist which gives her 7 additional stacks for Sweeping Wind.  Then I gambled an ancient Kyoshiro's Soul, which basically keeps Sweeping Wind permanently on 10 stacks without having to do anything.  I have a ton more upgrades to do and I am already smashing through T3 with around 80 paragon levels.

I am a bit torn about how easy it is to get a character moving in the game.  Playing a monk?  Monk gear starts popping up all over the place.  On the one hand the game is pretty fun, but is it too easy?

It's not too easy if your goal is higher GRs.  They increase in difficulty by 17% with each tier.
No group has done over 144 in the world.  I believe them to be capped at tier 150.  They are
a challenge to push whether in solo or group.

As for gearing, getting every item with the rolls you want is exceedingly time consuming.  Those
ancients may pop up, but getting the rolls that you need still involves the Diablo grind of every Diablo
game to date.  Despite all of my hours on barb and Doc, I still find lots of pieces need work!

Paragon may scale forever, but the levels slow down unless you push higher GRs.  Leveling gems
requires the same pathway and similar dedication once you reach a wall and are leveling gems
at a 1% chance.  It is a Diablo game with all of the Diablo grind's trappings.

Cluck Kent

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Re: Non seasonal progression thread
« Reply #179 on: January 22, 2018, 03:49:29 PM »
What SSB said.

I like the idea of being able to develop a char fairly quickly in order to get to a point where you can have some fun but as SSB said, it's only the beginning. Getting a char strong and fast enough to farm T13 is sort of the midpoint in a character's progression IMO. Getting that same char to the GR 90s is another substantial level and it does take some grinding. If you want to keep up with SSB, you'll need to quit your job and start a YouTube channel :)

I was within 500 paragon of Bob and then I turned around and he was out of sight!