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Messages - Darkness

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Gaming General / Re: Elite Dangerous - 2.4 and beyond
« on: January 03, 2018, 04:15:01 AM »

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Gaming General / Re: Elite Dangerous - 2.4 and beyond
« on: January 02, 2018, 04:45:02 AM »
I got an Oculus Rift for Christmas.

The difference this makes to Elite Dangerous is huge.

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Movies & TV / Re: Last Jedi thoughts with spoilers
« on: December 31, 2017, 10:37:26 AM »
. he definitely has his faults but they aren't as bad as what happened here.

Apart from TFA being inferior to TLJ in every way, sure, lets get JJ back.

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Movies & TV / Re: Last Jedi thoughts with spoilers
« on: December 22, 2017, 11:01:05 AM »
Also, why didn't the first order just hyperspace some ships to the other side of the fleeing fleet?

Don't know. One could conjure up all sorts of reasons.
I've settled into the entirely comfortable place of not caring.

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Movies & TV / Re: Last Jedi thoughts with spoilers
« on: December 20, 2017, 04:53:33 PM »
It's possible that what she did had unexpected consequences but, that still makes her actions a game changer for warfare in the Star Wars universe.

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Movies & TV / Re: Last Jedi thoughts with spoilers
« on: December 20, 2017, 05:59:27 AM »
As for the ship going into hyperspace to destroy everything I was pretty upset at that.  Are you trying to tell me that if that worked why wouldn't it have been the defacto way of blowing shit up?  Line up three hammer head cruisers and hyperspace right into the death star.  You just automate that thing and no need to waste life of the pilots.  Hell just build big ass spears with a hyperdrive on it.

This is one of the few bones of contention I have with the movie and for exactly the same reasons as you. Indeed, given the way things work moving at relativistic speeds work, you could theoretically destroy a Death Star by flying a Y-wing into it.

And here's the thing. Before the Crusier goes to lightspeed, the Force Order twig what she's about to do and they are aware of the potential consequences of that. Which means there is a precedent for this sort of action and probably a reason why it isn't normally used.

However, for the life of me I can't think of a reason that's stands up to scrutiny. It can't be because it was "too heinous" a thing to do, given the Force Order and Empire created planet destroying weapons. Indeed, given ethics and morals aren't a consideration, just getting clone pilots to fly ships at lightspeed into planets is probably a more effective way of destroying planets than building a giant frikkin space station.

So my guess is that there is a technical reason. What that might be, I do not know.

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Movies & TV / Re: Last Jedi thoughts with spoilers
« on: December 20, 2017, 05:49:24 AM »
I thoroughly enjoyed it. A movie that completely defied my expectations and was very much the breath of fresh air the franchise needed.

After VII I was worried about the future of Star Wars. I'm not any more.

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Gaming General / Re: EA and Loot boxes
« on: November 27, 2017, 05:53:55 AM »

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The Argument Chamber / Re: Zimbabwe and Mugabe
« on: November 24, 2017, 08:18:05 AM »
and he's 75. young compared to Mugabe, perhaps.

Yes, at 75 he'll be able to connect with the "youth" voter movement in their 60s.

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Gaming General / Re: A Nub's Journey into Elite Dangerous
« on: November 24, 2017, 05:35:58 AM »
Oh yeah, the last patch added generation ships to the Elite Dangerous universe. Six have been found so far I think. Each of the ships have multiple data points from which their logs can be downloaded and listened to. They are fully voice acted and well done pieces which tell of the fate of these now derelict, giant, vessels. If you run into one of these, they're worth spending some time investigating.

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The Argument Chamber / Re: Zimbabwe and Mugabe
« on: November 24, 2017, 04:44:45 AM »
All over the news in the UK.

Hard to argue that the situation in Zimbabwe was unlikely to improve had Grace Mugabe taken the reins from Robert. Nepotism rarely bodes well for progress and democracy.

That said, I'm not convinced that Mnangagwa is the shining beacon of hope Zimbabwe needs, he's been too close to Mugabe and his past isn't suggestive of someone who will bring a progressive democratic regime to the country.

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Gaming General / Re: A Nub's Journey into Elite Dangerous
« on: November 23, 2017, 10:40:39 AM »
Thargoids

I was in the Pleiades for the purposes of gaining access to an engineer who can modify my ship's thrusters to the max level, where I had my first encounters with the Thargoids.

The first was finding a crashed ship on a planet's surface and shuffling around that in my SRV to find the materials the engineer is looking for. This was a very eerie experience, as the still functioning parts of the ship give off a resonance that can generously be described as creepy. As the thargoid technology is, as far as we know, biotech, I was creeped out by the thought that what I might be scooping up and driving around was technically alive.

And watching me. Judging by the sensor scan I picked up as I neared the crashed ship.

The second encounter was in hyperspace travel between planets. As per the classic game, the Thargoids can interdict vessels in witchspace and pull them out of jump. They shut down my ship, scanned me and then wandered off for a think. I was sat in the dark for what seemed like forever, the ship getting cold, as the haunting resonance of the Thargoids pummeled my ears. The power came back on as the Thargoids moved away.

Whilst the Thargoids did that, I started by frame shift drive up and made moves to get the hell out of there. Whether it was my ship moving or the analysis of my scan revealing I had Thargoid tech on board, I don't know. What I do know is that they opened fire and I managed to jump with at least enough intact vessel to make a jump but, not much else.

The combination of sound effects, the unpredictable behaviour of the Thargoids (apparently they don't always attack and I don't know what prompted them in my case) and their tech, makes for one of the most "alien" experiences I've encountered in a computer game and a disturbing one at that. Hats off to Frontier Developments for this.

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Gaming General / Archimedean Dynasty - Available on G.O.G
« on: November 23, 2017, 08:32:03 AM »
I spotted this was on GOG the other day (and apparently has been for two years now, which suggests I've been remiss in checking GOG). Not downloaded it yet because I want a clear run of time to lose myself in it.

I played this back when it was released in the late 90s and it was such a superb game. Great story and great gameplay, which has the challenge level set just right. Some of the missions involve a bit of lateral thinking and taking advantage of features of the aquatic setting, such as shutting your submarine down and using water currents to drift you past security emplacements or when your defensive systems fail, piloting in such a way that incoming torpedos fly into the sea bed or rocky outcroppings.

Graphically dated by today's standards but, still evocative of the undersea setting.

At only 1.59 on GOG this is an absolute bargain.

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Gaming General / Re: EA and Loot boxes
« on: November 23, 2017, 05:07:32 AM »
Can you explain to me why it's "totally" p2w? Knowing your history with PvP games, I'm assuming that you haven't actually played it, but I could be wrong.

The loot boxes are random in content, with star card content providing one of the main means for progression in the game.

So if you pay for loot boxes you will progress faster than a person who does not buy loot boxes. That's pay to win.
The random nature of the loot boxes means that within a given amount of money, two people will get differing amounts of progression out of the boxes. Which is the gambling element.

Pay to win is where a person pays money to gain advantage over players who do not pay money.
This doesn't actually translate into "winning" in PvP because, if you're a staggeringly incompetent player, no amount of loot boxes will help you BUT, you'd still be at an advantage over the other staggeringly incompetent players who do not buy loot boxes.

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Gaming General / Re: A Nub's Journey into Elite Dangerous
« on: November 08, 2017, 04:47:44 AM »
Pro - tip

The mass of your ship effects your stability when travelling through the jet cone of a neutron star to get a FSD boost. Bigger ships are more stable.
I discovered this last night after my poor Asp got bounced around all over the place.

Advice is that smaller ships should enter nearer the end of the cone rather than closer to the star. This reduces turbulence and minimises the risk of getting thrown into the exclusion zone of the star.

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