Gamersoasis

Tech & Gadgets => Other Tech Toys => Topic started by: Timinator on May 21, 2017, 07:44:47 PM

Title: VR
Post by: Timinator on May 21, 2017, 07:44:47 PM
Anyone got it yet?  Seems to be quite expensive .. and you need a really good computer to be able to power it.

Due to this, I'm a long way off having it myself.  I'm going to try to visit a friend in a few months when he is back from holiday and have a go at it.  I heard you can't really have it explained, you have to experience it.

Maybe there is a theme here.  People (without kids) who can afford a 2 month holiday, can afford VR :P

Also VR is very new relatively at this point, there are a lot of silly little things around.  I'm interested in Serious Sam VR myself.  They ported their old games (all of it) with full motion, not just stuck in a spot with waves coming at you.
Title: Re: VR
Post by: Sssith on May 22, 2017, 05:15:28 PM
I imagine I would do this with a PS4 if I was going to try.  By all accounts you need a bit of room and my computer is in the corner of a bedroom.
Title: Re: VR
Post by: Timinator on May 22, 2017, 09:01:36 PM
Sell your current house, get a VR room and with the spare change proper no console VR :P
Title: Re: VR
Post by: Kasferatu on May 24, 2017, 03:00:11 PM
I have tried an Oculus Rift once.  Whilst it was cool, I really don't see how this is going to take off.  It feels to me that the only games where this is going to work well is games where you are simulating sitting in a seat.  For example space sims or racing games.
Title: Re: VR
Post by: Timinator on May 24, 2017, 06:00:37 PM
So you don't get this? https://www.youtube.com/watch?v=OMceVbo3Tm4  That's some good immersion I think :P

https://www.youtube.com/watch?v=0KcllPEe8y8

As you see, this is very different from just your hands controlling them and your eyes and ears getting input, we see people believing they are there .. to the detriment of themselves and those around them :D

I heard about similar things with those Wii remotes through TVs etc.
Title: Re: VR
Post by: Pixie on May 24, 2017, 06:43:53 PM
Yeah. That looks stupid.
Title: Re: VR
Post by: Timinator on May 24, 2017, 07:07:36 PM
I still remember when I went to uni, this dumb surfer dude found out I still played vidya games.  He said "that's not cool bro"  Wait till there is a great VR game in your genre, or your favourite franchise does a good version of it.  See how it is then :)

It sounds like some people are putting in a few different options, some get motion sick.  Since its all relatively new there are tweaks still coming.
Title: Re: VR
Post by: Pixie on May 24, 2017, 09:48:40 PM
No, I mean it looks dumb. Flailing around, knocking shit over, slamming into walls and stuff... As said above, it's pretty pointless for any game where you're not just sitting still.
Title: Re: VR
Post by: Timinator on May 24, 2017, 11:25:14 PM
The first Sam VR game was the character stuck in the same spot, you moved your head to look around, and your arms to independently aim two weapons.

The next one they got two movement options, people seemed to think jumping/climbing ladders etc was very natural to do.

Apart from mouse movement keyboard is generally very digital (on or off), having that fine tuning might take a bit of getting used to?

I still remember learning to play an FPS with a mouse, took a few months until I was better than just keyboard only.

I'll reserve further comment till I've tried it personally.
Title: Re: VR
Post by: Kasferatu on May 27, 2017, 07:10:51 AM
So you don't get this? https://www.youtube.com/watch?v=OMceVbo3Tm4  That's some good immersion I think :P

https://www.youtube.com/watch?v=0KcllPEe8y8

As you see, this is very different from just your hands controlling them and your eyes and ears getting input, we see people believing they are there .. to the detriment of themselves and those around them :D

I heard about similar things with those Wii remotes through TVs etc.

I'm going to guess that most people don't have enough space in their house to be able to realistically walk around a real virtual environment.  As soon as you have to limit on that, the full immersion is gone (for me).  Don't get me wrong, when I tried it it was very cool, but I just think it is going to go the way of 3D for all but the very niche gamer.
Title: Re: VR
Post by: Timinator on May 27, 2017, 08:15:36 AM
Perhaps that might be one thing unique about your country?  Whenever there is a renovation show, there are a LOT of very small rooms in most houses.  'Merica seems to go for some big is better in general.  Of course if you have a small cramped apartment that won't work.

Of course this is all a lot of stereotypes.


I'm jealous you have got to experience it :D
Title: Re: VR
Post by: Pixie on May 27, 2017, 08:54:30 AM
but I just think it is going to go the way of 3D for all but the very niche gamer.

...and porn. Porn will totally find a way to capitalize on this. ;)
Title: Re: VR
Post by: Timinator on May 28, 2017, 03:48:25 AM
it sounds like its got a large market already from what I've heard.
Title: Re: VR
Post by: Reigns on May 31, 2017, 09:17:39 AM
but I just think it is going to go the way of 3D for all but the very niche gamer.

...and porn. Porn will totally find a way to capitalize on this. ;)

Isn't 3D porn called, um, sex?  :D
Title: Re: VR
Post by: Pixie on May 31, 2017, 05:13:37 PM
Only for you.

For the rest of us, it requires a second person.
Title: Re: VR
Post by: Darkness on October 25, 2017, 06:15:50 AM
Having tried out VR headsets, I'm sold on them as the next step in gaming. Not for every game, because the advantage of VR is redundant for certain types of games but, certainly VR offers increased immersion for certain gaming genres.

The key thing about VR is that it conveys a sense of scale from the first person perspective in a way traditional monitors cannot, short of using mammoth display screen array and even then, you don't get the effect of depth of field that VR can convey. Any game running from the first person perspective could, in theory, benefit from VR. Simulation type experiences in particular but, even first person shooters or RPGs would benefit.

I think there is some benefit to the walking around/moving element of VR. I'm not wholly sold on it yet. The climbing simulator I tried on the Occulus Rift was an incredibly intense experience that pretty much sold me on VR for gaming. I'm scared of heights. That a simulated experience can make me feel that scared, is an achievement in my book. That my body instinctively responded to the experience, is also a sign of how well I was immersed in the experience. I'm less convinced by the idea of games which might involve more moving around than that (given the climbing experience is linear) and I'm not sure I'd want to try that for something like an Elder Scrolls type game. For a more puzzle/environmental interaction game akin to Myst or storytelling games like 'Home' or 'Everyone's Gone to the Rapture' I can see VR really making those experiences even more engaging than they already are.
Title: Re: VR
Post by: Timinator on October 25, 2017, 03:34:13 PM
Yep, I'm yet to actually experience it, but I can see definite potential in it.  From some of the companies I've seen, you don't want to just "port" an existing game" into VR, you want to have a think about things, especially some of the controls/UI elements

Eg this, they spent some time reworking bits of the game. http://store.steampowered.com/app/552440/The_Talos_Principle_VR/

For me its not just the price of the VR gear, I'd need a whole new PC to be able to run it!  With my financial situation I have no idea when that will be. 

Looking around and using your hands to do things seems very normal.  Actually moving your character when you don't physically walk seems to be a challenge.  Some do the "on a rail" type thing, but that gets a bit boring.  Some have teleportation movement, look, push a button and get there.

Some of the others have locomotion movement by holding down a move button from what I've heard.  I can imagine some of this might have a learning curve attached.  I remember learning to smoothly control a First Person game with a mouse took some time.
Title: Re: VR
Post by: Darkness on October 26, 2017, 04:19:13 AM
For me its not just the price of the VR gear, I'd need a whole new PC to be able to run it!  With my financial situation I have no idea when that will be. 

Microsoft's new VR headset is designed with that particular accessibility issue in mind. Unlike the Vive or the Rift, Microsoft VR will run on lower specc'd machines and its performance will scale proportionally. The specs are not so low that it will run on any machine but, for buying a new PC that is VR capable, you don't have to bust the bank.

I tested the Microsoft VR on a lower spec machine and whilst the graphics were not as crisp as the Rift's on a high end machine, they were playable and it was still an immersive experience.
Title: Re: VR
Post by: TheMikrobe on October 26, 2017, 04:36:25 AM
Looking around and using your hands to do things seems very normal.  Actually moving your character when you don't physically walk seems to be a challenge

I'm not really interested in VR for myself, but I really like the idea and I'd definitely give it a go if I got a chance. This issue seems to me like it would be a big one to overcome. The more you fool your brain into perceiving a real environment the more you'll want to use natural movements to control it. For flight sim then obviously it should work great, but for something like an FPS then I'm not so sure. I was talking about VR for games with some workmates a couple of months ago and I joked that what you really need to go with it is a 2D treadmill (if such a thing is possible) and a set of Wii-like controllers for your hands. Also you'd need some kind of tactile feedback so that you feel it when you push on a door...
Title: Re: VR
Post by: Darkness on October 26, 2017, 07:07:49 AM
Yeah, for sims and what not, VR works pretty well by all accounts. My expectation is that as the technology progresses and becomes more mainstream (which it is already on the cusp of), I would expect to see a VR headset to become the standard for sim gaming.

Also you'd need some kind of tactile feedback so that you feel it when you push on a door...

For other experiences, I agree it is tricky. For the climbing game I tried, I found that my body generated a lot of the "feedback" itself in response to the simulation. So whilst tactile feedback through a controller might enhance the experience, I'm not 100% sure it is essential. Again, though, it will depend on the sort of game you're playing. The brain seems to do a pretty good job of convincing itself.

I've yet to try it, because I like my bowels to be as undisturbed as possible, but, Resident Evil 7 has gotten very positive reviews on its VR experience although that is more a sitting down FPS experience than a full on standing-up RPG type simulation. Whilst I don't doubt developers are going to push in the direction of the latter (something Microsoft's new headset is designed to facilitate), I think there is plenty of fertile ground to be plowed using the model provided by RE 7 and also Alien: Isolation.

I am going to try Alien: Isolation on VR when the opportunity presents itself. I've always wanted to try the gaming experience of shutting myself in a locker and never leaving there again.
Title: Re: VR
Post by: Timinator on October 26, 2017, 02:56:14 PM
Darkness, swap your gaming chair for a commode and you are good to go!  I hadn't heard about the Microsoft VR, that sounds like an interesting compromise. lets hope some marketing fools at Microsoft don't cripple it and say "hey lets make this only work with things bought on the Windows Store!

You know they do crap like that that can be a real deal breaker.  Eg https://www.polygon.com/2017/8/21/16180714/age-of-empires-4-pc-relic-entertainment-definitive-edition " It will be available exclusively on Windows 10 in the Windows Store. "

my pc is 7 years old and counting, has the very first gen i5 CPU and a 1GB graphics card.  New FPS games want 2GB minimum.  I've got some running, but need to turn everything right down to low.

I'll be reading up to see what I can find though!
Title: Re: VR
Post by: Darkness on October 27, 2017, 04:34:01 AM
Darkness, swap your gaming chair for a commode and you are good to go!  I hadn't heard about the Microsoft VR, that sounds like an interesting compromise. lets hope some marketing fools at Microsoft don't cripple it and say "hey lets make this only work with things bought on the Windows Store!

It will be working with Steam by the start of 2018 apparently. I think MS have learned that if they want this to be used by the "mass market" then the peripheral has to be usable with the software the mass market is using.