Author Topic: Non seasonal progression thread  (Read 7804 times)

Supermatt

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Re: Non seasonal progression thread
« Reply #30 on: April 28, 2017, 09:32:42 PM »
I know that T13 is supposedly equal to about GR 60 - although personally I find T13 more difficult than a 60, perhaps more like a 65.

Yeah, T13 does seem more difficult than GR60 for sure.

Progression orbs on Rifts also seem to provide less progress than they do in GRs.

TheMikrobe

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Re: Non seasonal progression thread
« Reply #31 on: April 29, 2017, 12:11:56 AM »
How much of that xp difference is the bonus xp given by Orek, or are the monsters actually worth more?

Also do you get better drops from a GR boss than a nephalem rift boss (if so it would help make up for no drops from normal monsters)?

I agree that GRs seem easier than the supposed equivalent normal ones, although I wondered if they were just quicker cos you don't have to keep stopping.
« Last Edit: April 29, 2017, 12:13:42 AM by TheMikrobe »
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Cluck Kent

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Re: Non seasonal progression thread
« Reply #32 on: April 30, 2017, 03:42:19 PM »
Orek does give the majority of the XP for a GR. It was changed this way because groups were running to the RG for the XP and then leaving the game without actually even trying to kill the RG.

However, I think even without the XP from Orek, you get more XP in a GR then it's Torment equivalent.

I believe you get more loot running T13 than GR 60 for sure and probably another 20 GRs higher than that. There are other reasons to run Torment rather than GR; Death Breaths and other Mats, Gobs - singles and those rare Gob packs.

I agree they are likely faster because you don't have to stop to pick stuff up or die trying to pick stuff up. In any case, it feels to me like T13 hurts more than GR 60.

mn4nu

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Re: Non seasonal progression thread
« Reply #33 on: May 02, 2017, 07:53:27 AM »
Thanks for that information Cluck.  If you can run 82s as easily as T13, it is no contest as which one to pick.  I'd probably run a regular rift just to get GR stones.

Cluck Kent

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Re: Non seasonal progression thread
« Reply #34 on: May 04, 2017, 11:38:26 AM »
Been having a great time lately playing my Impale DH and this morning decided to try a GR92. First shot, crappy rift but I finished it in 14: 40 something which was good enough for Rank 287 on the NS leader board.

I wasn't sure if I'd find a build that was as much fun as the Chicken Doc, but the Impale DH, hits the spot.

SideSBob

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Re: Non seasonal progression thread
« Reply #35 on: May 04, 2017, 12:55:38 PM »
Been having a great time lately playing my Impale DH and this morning decided to try a GR92. First shot, crappy rift but I finished it in 14: 40 something which was good enough for Rank 287 on the NS leader board.

I wasn't sure if I'd find a build that was as much fun as the Chicken Doc, but the Impale DH, hits the spot.

Grats, Cluck!  That plus our 4-player GR 105 in the same week.  You are rolling.

Lego

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Re: Non seasonal progression thread
« Reply #36 on: May 04, 2017, 06:33:42 PM »
Got my Witch Doctor through campaign mode on PS3 to unlock adventure. It's so powerful it's almost unfair :D Tremendously fun.

mn4nu

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Re: Non seasonal progression thread
« Reply #37 on: May 04, 2017, 07:20:34 PM »
Congrats Cluck!

Timinator

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Re: Non seasonal progression thread
« Reply #38 on: May 04, 2017, 07:59:22 PM »
Got my Witch Doctor through campaign mode on PS3 to unlock adventure. It's so powerful it's almost unfair :D Tremendously fun.

Excellent work! was that the five acts?  Adventure mode >> campaign mode

Lego

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Re: Non seasonal progression thread
« Reply #39 on: May 04, 2017, 08:32:52 PM »
Thanks! Yes it was! Now I can use Adventure mode from the character screen.

Timinator

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Re: Non seasonal progression thread
« Reply #40 on: May 04, 2017, 08:47:52 PM »
Sounds like for PS3 you are stuck with a version almost 3 years old, and they won't update it again.

https://us.battle.net/d3/en/blog/14397824/patch-206-now-live-6-10-2014.



Lylirra 8/11/2014
Ultimate Evil Edition on last-gen console platforms will ship with 2.0.5 content on the disc, and will be receiving a day 1 patch to introduce 2.0.6 content. There are no plans, however, to provide ongoing patch support for PS3 and Xbox 360 post-launch.

While we'd like to regularly deliver updates to the Xbox 360 and PS3 versions as well, there are enough differences between console generations that it's not feasible to do so without impacting our ability to deliver high-quality updates in a timely fashion.

Lego

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Re: Non seasonal progression thread
« Reply #41 on: May 04, 2017, 08:52:09 PM »
Sounds like for PS3 you are stuck with a version almost 3 years old, and they won't update it again.

https://us.battle.net/d3/en/blog/14397824/patch-206-now-live-6-10-2014.



Lylirra 8/11/2014
Ultimate Evil Edition on last-gen console platforms will ship with 2.0.5 content on the disc, and will be receiving a day 1 patch to introduce 2.0.6 content. There are no plans, however, to provide ongoing patch support for PS3 and Xbox 360 post-launch.

While we'd like to regularly deliver updates to the Xbox 360 and PS3 versions as well, there are enough differences between console generations that it's not feasible to do so without impacting our ability to deliver high-quality updates in a timely fashion.


Ouch. Looks like better get used to the pc controls and ui pretty quick then ;) Thanks mate.

Timinator

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Re: Non seasonal progression thread
« Reply #42 on: May 04, 2017, 08:56:32 PM »
If I see you on sometime, I can quickly get one of your characters to unlock adventure mode :)

Lots of QoL type changes in the last 3 years, even if it means not using a controller and sitting on your couch.

Lego

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Re: Non seasonal progression thread
« Reply #43 on: May 05, 2017, 02:37:55 AM »
If I see you on sometime, I can quickly get one of your characters to unlock adventure mode :)

Lots of QoL type changes in the last 3 years, even if it means not using a controller and sitting on your couch.


lol Thank you my good friend

TheMikrobe

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Re: Non seasonal progression thread
« Reply #44 on: May 05, 2017, 06:56:49 PM »
I was messing around in non-season trying to learn how to play the leap-quake build and I got the same weird bug as syn a couple of months ago, The Binder spawned and then just sat there, not targetable or doing anything. A little annoying, but in a torment rift so it didn't cost me anything.

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