Gamersoasis

Games => Gaming General => Topic started by: Pixie on April 10, 2017, 12:10:09 PM

Title: Free week: Elder Scrolls Online
Post by: Pixie on April 10, 2017, 12:10:09 PM
Elder Scrolls Online is having a free play week from the 11th to 18th if you have an interest in checking out a really fantastic MMO that started off really badly...

If you like Elder Scrolls at all, it's worth a look. If you like MMOs, it's worth a look.

It's on PC, XB1, and PS4.

http://www.elderscrollsonline.com/en-us/news/post/2017/04/10/join-the-eso-free-play-week
Title: Re: Free week: Elder Scrolls Online
Post by: Lego on April 10, 2017, 02:31:09 PM
This game sucked so hard at release Trump wanted it to piss on him.


How has it changed?
Title: Re: Free week: Elder Scrolls Online
Post by: Pixie on April 10, 2017, 07:20:25 PM
In every way. It's been 3 years of constant improvement. I can't give you a run-down of changes because everything has changed. It truly is a blend of MMO and Elder Scrolls now and feels like a TES game. Right down to stealing everything that isn't nailed down and running from city guards. :D Me, though, I'm having fun working my way up the ranks of the Dark Brotherhood. So much murder...

I've played a lot of MMOs - heck, I have 6 or 7 installed right now. This is still my favorite and the one I keep coming back to.

Like, it's free for the week? Just install it and check it out.

Plus, you know... Morrowind is coming. June 6. I still get hard nipples over the thought of opening a brand new PC game box with THAT title in THAT font... Nostalgia hits hard. (https://images-na.ssl-images-amazon.com/images/I/71mcT-LphcL._AC_SL1500_.jpg) Man, I can't wait.
Title: Re: Free week: Elder Scrolls Online
Post by: Lego on April 11, 2017, 04:21:02 AM
So doing a minimum of poking around - this game is free to play? As in no monthly sub required?
Title: Re: Free week: Elder Scrolls Online
Post by: Pixie on April 11, 2017, 05:54:37 AM
No sub required.
Title: Re: Free week: Elder Scrolls Online
Post by: nanenj on April 11, 2017, 06:28:09 AM
FWIW, It doesn't seem super naggy about it's F2P nature either.

Now, even after saying that, I picked it up to look at with a few friends, but, it's not doing a lot to entice me or pull me in.  Now, of course, some of that can easily be blamed on me.  I'm very jaded by MMOs and easily see through most mechanics as 'time-sink' or some other bullshit, and very few games have elements in them dedicated to providing fun.   Somewhere along the way (in my opinion) MMOs became more about how much skinner box can they fit into boring ass tasks and how long can they con the player into doing them.   Especially when you're tackling any of these games solo.

Don't know what would finally entice me exactly, but, haven't found it yet.

That said, I did murderhobo my way through quite a number of things in ESO.   It's frankly just more convenient than bothering with anything else half the time.   I also did appreciate one guy that followed me around and begged me not to kill the NPCs as they hadn't done anything to me.

I simply replied with 'Lulz, phat lewts' and became everything I hate in the world.

....
Title: Elder Scrolls Online
Post by: Pixie on May 22, 2017, 08:19:10 PM
Started playing the Morrowind expansion today.

Dear god, it's just like someone loving moved every speck of geography from the original game and ported it to ESO. And starting up, on a boat, with that Morrowind theme music playing? I swooned. Then, off the boat, into Seyda Neen... and to the Census Office. And Seyda Neen was just as I remembered it. Right down to the lighthouse. (https://steamuserimages-a.akamaihd.net/ugc/777280569368869389/F91D502B1AA41EE1E3A15B8B39CF3E11ABE729F2/)

And the Silt strider is there in all its glory. (https://steamuserimages-a.akamaihd.net/ugc/777280569368894454/BB8F6C26A4B5F7295C9316E6FB64F6C27DDEAF8A/)

The mountain. (https://steamuserimages-a.akamaihd.net/ugc/777280569368793759/BEED62CB77526728792F2A8CA6B37024440857C3/)

I'm on my way to meet with Vivec. I've helped out a Morag Tong assassin. I've cleared out the Andrano Ancestral Tomb. I've listened to the silt strider's weird howling call. I've summoned cliff racers to slay my enemies.

This... is a thing a beauty.
Title: Re: Free week: Elder Scrolls Online
Post by: Lego on May 22, 2017, 09:00:16 PM
https://www.gog.com/game/the_elder_scrolls_iii_morrowind_goty_edition
Title: Re: Free week: Elder Scrolls Online
Post by: Pixie on May 22, 2017, 10:25:24 PM
I don't get your point? Pretty sure everyone already owns the original.

Hard to believe that game is 15 years old now, though. Fuuuu---

Title: Re: Free week: Elder Scrolls Online
Post by: Lego on May 23, 2017, 03:41:52 AM
No negative point mate, I just didn't know if you knew you could still get it easily in case you didn't already have it. It's how I own it is how I know ;)
Title: Re: Free week: Elder Scrolls Online
Post by: Pixie on May 23, 2017, 06:13:07 AM
Ah. Yeah, I have it on Steam. Wait til Summer Sale in June and it'll go for 50-75% off.

I have been fighting the nostalgia itch to reinstall it for quite some time. Hopefully ESO's version will keep me in check.
Title: Re: Free week: Elder Scrolls Online
Post by: Lego on May 23, 2017, 12:45:31 PM
Dammit. Now I have to resist the urge to bootcamp just to play it :(

Title: Re: Free week: Elder Scrolls Online
Post by: TheMikrobe on July 01, 2017, 05:14:44 PM
Goddamit! You shouldn't have made this thread.

I got curious and clicked through to the ESO website, then I clicked through the player guides, then I clicked on the store, then I clicked purchase and typed in my credit card, and now I'm 2% into downloading the game. Expecting to be lost in Tamriel very soon (or not very soon, since it looks like a massive set of files...).

Oh, and I had a look and I've got my original Morrowind discs sitting on my shelf and I've got a whole lot of plugins zipped up in a folder called "Playing", so I was really tempted to just load that up. Also got the same for Oblivion, although I couldn't get into that game properly. I never played Skyrim though...
Title: Re: Free week: Elder Scrolls Online
Post by: Pixie on July 01, 2017, 06:18:45 PM
ESO is still my favorite MMO. And I've played a fair number of MMOs.

It's so good. <3
Title: Re: Free week: Elder Scrolls Online
Post by: TheMikrobe on July 03, 2017, 04:35:09 AM
It's really fun so far. I started the character I'd been thinking of (Nord archer type) and slowly played through the starting prison area, poking at everything and getting a feel for it all. When I came out into the world I ran around the town for a while getting an intial idea of items, character progression etc. Then I spent some time fiddling with gameplay settings and remapping my keys, deleted the character to start again properly and found that gameplay settings and keybinds are character specific and aren't retained across the account! That made me furious, because in FPSs I prefer ESDF to WASD so have to remap all my left hand keys. Anyway, I eventually got going again with a few tweaks, played through the main quest line on Bleakrock Island and as many side quests as I could find. Once I got off the island, I said "See ya" to Captain Rana and walked out of town. Planning to walk right across the continent.

I'm really enjoying it so far, although it doesn't feel quite as open a world as I'd like. There are too many impassable cliffs forcing me to follow the roads and not take a shortcut through the wilderness.
Title: Re: Free week: Elder Scrolls Online
Post by: Pixie on July 03, 2017, 07:30:32 AM
If you haven't already installed a suite a mods, I can point you to a good selection of essentials, too.

Title: Re: Free week: Elder Scrolls Online
Post by: TheMikrobe on July 03, 2017, 07:54:53 AM
That would be great, thanks. I'll uncritically take your recommendations :).

I bought the gold edition of the base game, which includes the first four DLCs, and haven't even looked to see what else I can do. As much as I'd love to go to Vvardenfell, I couldn't justify to myself the additional expense on top of a game that should have enough content to keep me going for ages. I don't actually know much about the scope of game beyond the basics as I've only read the official guides, except for googling the location of one Bleakrock skyshard (I wanted to complete the island before moving off, I'll try not to do it again - turns out it was exactly where I thought it should be and I'd run past a dozen times...  :-\ ).
Title: Re: Free week: Elder Scrolls Online
Post by: Pixie on July 03, 2017, 09:39:21 AM
Well, first you want the Minion tool for all your painless one-click-install-and-update functionality: http://minion.mmoui.com/

These are the mods I run (all of them can effortlessly be found using the Minion tool once you have it installed):

Essential
- Advanced Filters (by Randactyl) - gives you some filtering tools for inventory, bank, etc.
- Harven's Improved Skills Windows (by Harven) - just all a round improves the skill screen. Offers previews of morphs, level-up changes, shows current XP per skill, etc.
- Harven's Trait and Style (by Harven) - adds additional info to armor/weapon tooltips. Shows what style (motif) they are, and shows if the trait on that item can be researched by any of your other characters
- Khrill Hero in Disguise (by Khrill) - one-click changing of costumes/disguises/accessories/trophies.
- LoreBooks (by Garkin) - shows undiscovered lore books on your map and compass when you're in their vicinity. (or alternately, shows them all immediately if you like massive map clutter)
- NoAccidentalStealing (by Shinni) - OMG this is SO essential. Makes it so you don't steal shit by accidentally clicking/misclicking on stuff in town. Nothing like trying to talk to a merchant and he moves and you click something on the table behind him and get a bounty.
- Research Assistant (by katkat42) - adds an icon next to each item in your inventory to tell you at a glance if the trait on that item is already known to you or if it's researchable, or if it's a duplicate. Unique icons for ornate and intricate items.
- Srendarr - Aura, Buff, & Debuff Tracker (by Phinix) - what it says on the tin. Tracks buffs/debuffs/auras on you and your targets.
- Votan's Mini Map (by Votan) - I can't live without a minimap. This is a lifesaver. I do prefer Firakyn's minimap but he hasn't updated it since Morrowind  came out so now it just causes an error on load. Should he ever update it, I'd go back to his.
- Wykkyd Framework Suite (by Ravalox Darkshire) - this does a crapload of stuff. Enhanced HUD, macros, a super handy toolbar with shitloads of useful info at a glance, etc.

Nice but not Essential
- Azurah - Interface Enhanced (by Kith) - lets you resize and move around various interface elements and adds new elements
- Crafting Stations (by kottsemla) - puts pin markers on the world map for all the advanced crafting stations (optional whether it shows them all at once or only marks them as you discover them)
- Greymind Quick Slot Bar (by bsrealm) - puts a hotbar for your quickslots on your UI, various config options
- Harven's Extended Stats (by Harven) - shows a bunch of hidden stats on your character sheet, such as resistances
- Pet Dismiss (by Adriant1978) - really only useful for Sorcerers and Wardens. Dismisses summons with a keypress.
- Potion Maker (by facit) - a complete alchemy interface overhaul. Takes all the pain and guesswork out of figuring out what does what. This is pretty cheat-y though, so I kind of only recommend it for the better interface after you've already discovered all the ingredient functions yourself. But hey, to each their own. ;)
- Skyshards (by Garkin) - if you're tired of trying to find skyshards by following the hints and shit, this will put them all on your map. Cheat-y but whatever.
- Sorcerer Helper (by RunningDuck) - useful only to sorcerers, this is basically a minion/buff tracker.
- Weapon Charge Alert ( by katkat42) - just pops up an alert icon when your weapon is almost out of charges
- Wykkyd Equipment Borders (by Ravalox Darkshire) - places colored borders around item icons to show quality or indicate severe damage
- Wykkyd Full Immersion (by Ravalox Darkshire) - adds some useful functions such as hiding your helm out of combat and equipping it in combat, auto-sheathing your weapon out of combat, overhauls the compass, etc.
Title: Re: Free week: Elder Scrolls Online
Post by: TheMikrobe on July 04, 2017, 03:54:36 AM
Thanks a lot! A stealing toggle and a minimap were two things I'd dug through the native game settings hoping to find. I didn't realise I needed more filters on my inventory until I installed that one...
Title: Elder Scrolls Online
Post by: TheMikrobe on July 05, 2017, 09:13:47 AM
Not sure why you listed Azurah as not essential! I've made lots of little tweaks and I'm sure I'll keep doing so, mainly reducing the size of various elements and moving them off to the sides. With this and Votan's minimap (made circular with a mod from Harven(?), which let me turn off the compass) I can pretty much get my HUD into something I like. I don't usually feel the need for huge amounts of status info, so I found Srendarr and the Wykkyd suite too overwhelming. The base game has an option to show buffs and debuffs including a countdown timer, and that's enough for me - I just moved it out of the middle of the screen. I also installed the Wykkyd equipment borders and Harven's skills, trait & style and stats mods that you recommended.

As well as not retaining keybinds across characters the game was also forgetting two or three important ones everytime I logged out, so I also installed a mod that lets you fix them.

I've spent the last two sessions on the eastern side of Ash Mountain. I wandered through it exploring, then found a couple of quests that sent me back through the areas I'd already been (frustrating because I wanted to get into lusher landscapes!). Finished up last night in Ebonheart, the first time I've been in a town since coming off Bleakrock Island. I'll explore the town, restock repair kits, soul gems and potions and then head out to the regions further south, I've got a quest to get to down that way.

I'm still learning how character advancement works, how crafting works, how using skills works, etc. Feeling a lot of potential in the game, with one or two concerns mainly related to the fact that it's an MMO rather a single player game (so I can't really complain, but having other players around annoys me a lot even if I have all chat muted).
Title: Re: Elder Scrolls Online
Post by: Pixie on July 05, 2017, 04:30:14 PM
I don't usually feel the need for huge amounts of status info, so I found Srendarr and the Wykkyd suite too overwhelming.

The Wykkyd suite can be configured to show as much - or little - as you want. I can't even imagine playing without. The little inventory space tracker, horse timer, and research timers are absolute must-haves to me. Otherwise, you have to constantly run back to a research station or a stall and see if the timer has zeroed out yet.

Quote
The base game has an option to show buffs and debuffs including a countdown timer,

That must be relatively new. That was the reason for Srendarr in the first place. So yeah, if the game does that now, I can see your point. But once upon a time it did not. And Srendarr was a godsend. :D

Quote
As well as not retaining keybinds across characters the game was also forgetting two or three important ones everytime I logged out, so I also installed a mod that lets you fix them.

I've never had that happen. Which ones were you losing, out of curiosity?

Title: Re: Elder Scrolls Online
Post by: TheMikrobe on July 07, 2017, 01:07:29 PM
Ok, I just tested and these keybinds are definitely forgotten by the game, I also thought some others might be re-assigned to new keys but I didn't check carefully to make sure. What happens is that if I set them for the character in game and then log out, they are "Not Bound" when I log in again. I installed Votan's Keybinder to deal with it.

* Toggle walk/run (set to Shift)
* UI on/off (set to comma)
* toggle nameplates (set to 8 )
* toggle healthbars (set to 9)
* confirm stealing [from Shinni's mod] (set to V)

The option to show buffs/debuffs is at the bottom of the Combat settings. You can move the position of the icons with Azurah.
Title: Re: Elder Scrolls Online
Post by: TheMikrobe on July 07, 2017, 03:14:49 PM
I'm trying to get my head round crafting, deconstruction, creation, research. Not sure I understand how it works. Is this right?

* Items always have a motif or style, which are based on race (and other categories, e.g. I have an Ashlander piece). In order to craft in a particular style you have to have the corresponding motif item which are types of gemstones, e.g. corundum for Nord. You can find these motif items or get them from deconstructing wearables with that motif. This is what I think I've figured out... so since I would prefer my Nord to only wear Nord style items, I've been destroying all motif items except corundum (they aren't worth any gold).

* Items can but don't have to have a trait, which is some kind of special effect. This is where I'm starting to get confused, are these statements correct?
** you learn a trait by researching, but you only learn it for the specific type of item that you researched it on (e.g. light/medium/heavy and the particular body part). This would mean that since I'm wearing medium armour there is no point me researching light or heavy armour??? Similarly, I'm using bows, so there is no point researching staffs or hammers or so on???
** there are trait items which are also gemstones, e.g. sapphire for increased Mundus shrine effect. Again these are found or come from deconstruction.
** To include a particular trait, you have to have both the gemstone item and also the knowledge for the specific weight and item type that you want to craft?

You can also improve items, this seems fairly straightforward I think (I've only tried once and failed on a 60% chance, haven't found enough items to try again yet). There's also enchanting, which I haven't even touched yet - this character is in concept a Muggle, so I've been using and recharging enchanted items but I'm not going to make my own yet. Hopefully I will understand it by the time I make an enchanter character!

This ability to craft good and varied weapons and armour is something I've really wanted in past Elder Scrolls games, but it's not a simple system and not explained very well in game.
Title: Re: Elder Scrolls Online
Post by: Pixie on July 07, 2017, 04:37:27 PM
Ok, I just tested and these keybinds are definitely forgotten by the game, I also thought some others might be re-assigned to new keys but I didn't check carefully to make sure. What happens is that if I set them for the character in game and then log out, they are "Not Bound" when I log in again. I installed Votan's Keybinder to deal with it.

* Toggle walk/run (set to Shift)
* UI on/off (set to comma)
* toggle nameplates (set to 8 )
* toggle healthbars (set to 9)
* confirm stealing [from Shinni's mod] (set to V)

Yeah, that's weird. I have all those rebound as follows:
Toggle walk: Y
Toggle UI: U
Toggle nameplates: END
Confirm Stealing: B

And they have always persisted.
Title: Re: Elder Scrolls Online
Post by: Pixie on July 07, 2017, 04:45:25 PM
* Items always have a motif or style, which are based on race (and other categories, e.g. I have an Ashlander piece). In order to craft in a particular style you have to have the corresponding motif item which are types of gemstones, e.g. corundum for Nord. You can find these motif items or get them from deconstructing wearables with that motif. This is what I think I've figured out... so since I would prefer my Nord to only wear Nord style items, I've been destroying all motif items except corundum (they aren't worth any gold).

Yes, motif = style, style material = necessary for that style. I would save them all, though. Holy crap, if you don't want them, mail them to me or something. :lol: And some of the rare ones are worth big bucks.

Quote
* Items can but don't have to have a trait, which is some kind of special effect. This is where I'm starting to get confused, are these statements correct?
** you learn a trait by researching, but you only learn it for the specific type of item that you researched it on (e.g. light/medium/heavy and the particular body part). This would mean that since I'm wearing medium armour there is no point me researching light or heavy armour??? Similarly, I'm using bows, so there is no point researching staffs or hammers or so on???

Correct. If you learn the "Sharpened" trait for hammers (bar none, the best trait for any weapon always), you don't know it for daggers, bows, etc.  If you know "reinforced" for boots, it's just for boots.

(edit to add: but you will eventually want to mix up armors, and should start early so you level all 3. Because come endgame, you're going to want to be wearing 5 of one type and 1 each of the other two, if you're planning on doing endgame content. I don't know the specifics because I don't min/max or care about endgame stuff, but this is apparently a golden rule and it has something to do with a certain skill line you will acquire and the most bang for buck on some ability or something. Aside from that, just going 5/2 is a good way to mix things up too. I like 5 light with heavy chest/legs on my casters, for instance. Or 5 medium with heavy chest/legs on my stamina fighters.)

Quote
** there are trait items which are also gemstones, e.g. sapphire for increased Mundus shrine effect. Again these are found or come from deconstruction.

** To include a particular trait, you have to have both the gemstone item and also the knowledge for the specific weight and item type that you want to craft?

Correct.

Also, you want to learn EVERY trait for your weapon/armors of choice. Even if you never plan to use them. Because when you start finding crafting set stations, they have trait requirements. For example, you can't craft the "Horribilus Horrible Armor Set" (made that up) without knowing let's say 6 traits for each piece of armor. That sort of thing. The sets start off easy (you only need to know 2 traits per piece) but ramp up to 9 traits. And you want to craft sets. They are always BiS.

Quote
You can also improve items, this seems fairly straightforward I think (I've only tried once and failed on a 60% chance, haven't found enough items to try again yet). There's also enchanting, which I haven't even touched yet - this character is in concept a Muggle, so I've been using and recharging enchanted items but I'm not going to make my own yet. Hopefully I will understand it by the time I make an enchanter character!

This ability to craft good and varied weapons and armour is something I've really wanted in past Elder Scrolls games, but it's not a simple system and not explained very well in game.

But it is explained, and quite in-depth. There are two very thorough step-by-step tutorials led by an NPC in each major faction's starting city. The NPC will tell you about getting certified in each of the 6 crafts, explain every step, have you perform every step, and then certify you in that craft, which then lets you start doing the crafting daily quests.

You must have wandered right past all that. One NPC is found in the fighters' guild, a female wood elf whose name escapes me, and she teaches and certifies blacksmithing,leatherworking, and woodworking, and then there's a male dark elf in the mages' guild who does alchemy, enchanting, and provisioning. You should have just run into them when you went and joined those guilds (you did join those guilds, right?). And if not, you should have seen the quest-target-marked bulletin boards in town that tell you about crafting writs (daily quests) and direct you to those NPCs for further info.

Hie thyself back to town and get certified and do your dailies. :P
Title: Re: Free week: Elder Scrolls Online
Post by: TheMikrobe on July 07, 2017, 07:58:56 PM
Thanks, that makes sense. By not explained in the game I really meant the in-game help, but yeah I talked to the guild leaders then thought "I don't care about your problems" and wandered out of town, so would have easily missed the tutorials. I'm level 15 so probably haven't found anything rare yet, but I might start holding on to the motif items! I was already planning on researching everything for the item types I'm using but based on what you said I'll make sure I do more.

I'm not really into min/maxing either, at least not yet, and I've probably already made mistakes with attribute or skill point placements that are non-optimal in the long game, so I wasn't expecting this character to get all the way through. I'm having lots of fun just looking round though, so I'll just keep on going, keep learning so I can do the next character better.
Title: Re: Free week: Elder Scrolls Online
Post by: Pixie on July 07, 2017, 08:03:51 PM
Thanks, that makes sense. By not explained in the game I really meant the in-game help, but yeah I talked to the guild leaders then thought "I don't care about your problems" and wandered out of town, so would have easily missed the tutorials. I'm level 15 so probably haven't found anything rare yet, but I might start holding on to the motif items! I was already planning on researching everything for the item types I'm using but based on what you said I'll make sure I do more.

I'm not really into min/maxing either, at least not yet, and I've probably already made mistakes with attribute or skill point placements that are non-optimal in the long game, so I wasn't expecting this character to get all the way through. I'm having lots of fun just looking round though, so I'll just keep on going, keep learning so I can do the next character better.

You should definitely join the mages and fighters guilds. Aside from the quest lines, you get skill trees. Same with the Undaunted. And the thieves guild and dark brotherhood if you have/get those DLCs.

As for attributes/skills, you can respec in game. Fairly cheaply. So there's that. :)

FYI... Researching - if you haven't noted already, each successive trait takes twice as long as the one before. By the time you get the last one, they're up to being measured in months... :o
Title: Re: Free week: Elder Scrolls Online
Post by: TheMikrobe on July 08, 2017, 07:08:34 PM
I noticed that you could respec but I think I only saw the way to do it with real money. I'll look for the in-game option... I don't feel held back yet, but it would be good to know it's there.

I did wonder today why a research was taking 12 hours, but didn't think about it hard enough to put 2 and 2 together. I probably would have realised when I did the next one.

I finished the session today at level 18 after finally reaching Mournhold, where there's an outlaw refuge so I could empty out my stolen goods. I was practically limping into town, so that makes a big difference. If it makes you happy I might join the fighters' guild here :P I do have TG and DB DLCs, but not sure yet how to find them, anyway I'm saving them for a more stealthy stabby char. I did think at one point the thieves were making contact and testing me with a quest, but it was actually just a rando wanting me to do his dirty work...
Title: Re: Free week: Elder Scrolls Online
Post by: Pixie on July 08, 2017, 07:38:01 PM
If you were in an outlaw's refuge, there should have been NPCs there looking to get you into the TG and DB. Worth saving for a sneaky character, though. Both are fantastic DLCs, with some great quests.

Joining the FG and MG is more or less expected. It seems like it would be pretty self-gimping to intentionally avoid them. If nothing else, for the "persuade" and "intimidate" speechcraft passives you can learn by joining, which have a lot of dialog uses. I can't swear to it, but I think you're also locked out of certain areas where skyshards are found if you're not doing the guild quests to get there. Maybe not.
Title: Re: Free week: Elder Scrolls Online
Post by: TheMikrobe on July 26, 2017, 10:31:07 AM
I finished the session today at level 18 after finally reaching Mournhold

A bit of an update, I'm now level 36 and really enjoying myself most of the time (and occasionally not enjoying certain aspects of the game, which I can usually ignore). I discovered that the quest I was following didn't finish in Mournhold and I was only directed there because that is where there's a boat that takes you across the continent to the person I have to meet. So I left the city and walked up through Morrowind into the southern provinces of Skyrim. My fantasy was to walk across the whole continent without any fast travel except wayshrining to town and back while picking up side quests along the way, but I discovered you can't do that because there's no way to enter Cyrodiil from the west (and I assume from the other alliance territories too). Oh well... I walked up to Windhelm and took the boat to Sentinel and now I'm just about done with the Alik'r Desert.

I'm heading towards a kind of glass cannon bow sniper build, although as a Nord I'm still pretty tough for when they come at me en masse or I have to fight a local boss. Still, I'm getting a few more deaths than I'd like, although that has recently improved since I've finally found armour to replace the set items I found really early on.

I'm sorry to say I didn't join the Mages or Fighters guilds. Partly this is because of the lone wolf concept of the character, partly because I'm still learning the game and I'd like to keep those for when I know what I'm doing, partly because I'm really enjoying exploring without getting railroaded into a big story progression.
Title: Re: Free week: Elder Scrolls Online
Post by: TheMikrobe on July 28, 2017, 09:08:07 AM
Ok, I joined the Fighters Guild last night. I mainly did it because there are some skills in that line that I want and I'm running out of things to spend skill points on (I also started deliberately levelling my Nightblade for the same reason). I like clearing Anchors, so that's good, although I mainly like doing them just as I stumble across them - I'm not sure I'll enjoy hunting them out in large numbers - so I will probably progress fairly slowly in that skill line. The FG story progression hasn't grabbed me either.

I find Anchors most satisfying when there are only a few other players there and it's a difficult fight, but it's pretty hilarious when there is a huge crowd, especially when it's completed and they all sprint back to the wayshrine in a long stream.
Title: Re: Free week: Elder Scrolls Online
Post by: TheMikrobe on August 02, 2017, 10:37:41 AM
I enjoyed Alik'r Desert and did most of the available quests and locations. Then I followed the quest line to the neighbouring area but I couldn't really get into it there. So I travelled to Grahtwood, the home of the Wood Elves, and oh boy! The story line isn't as interesting as the Alik'r Desert but I really love this location and spent time just wandering around the jungle, going back through the same areas multiple times. I think I explored every inch and did every possible quest (although still somehow missing two Skyshards). Level 48, nearly 49 now.
Title: Re: Free week: Elder Scrolls Online
Post by: TheMikrobe on August 14, 2017, 02:52:02 PM
New patch today along with the Horns of the Reach DLC: https://forums.elderscrollsonline.com/en/discussion/365904/pc-mac-patch-notes-v3-1-5-horns-of-the-reach.

"the DLC Game Pack will automatically download with it, allowing you instant access to the new content when you purchase it or activate an ESO Plus membership" - WTF! This is taking forever for content I don't have access too...

The biggest QoL change is probably the ability to change settings for combat cues. Changes to crafting look good, the very definition of quality of life.

A lot of general gameplay rebalancing.

Title: Re: Free week: Elder Scrolls Online
Post by: Pixie on August 14, 2017, 04:27:00 PM
And... now I just have to wait for all my add-ons to get updated to match...
Title: Re: Free week: Elder Scrolls Online
Post by: TheMikrobe on August 15, 2017, 04:47:01 AM
The biggest QoL change is probably the ability to change settings for combat cues.

Actually once I got in game this doesn't seem as big as I thought from the description. I can't remember what settings were available before, but you can now turn them on or off, change the colours, maybe a few other similar changes to appearance. I had thought that you would be able to display a lot more detail.

The gameplay balance changes are quite extensive but don't affect me too much because it's only in the last week or so that I've been thinking about my numbers instead of just going with whatever seemed good. I did change my Mundus shrine effect from the Thief (crit chance, reduced in the patch) to the Warrior (weapon damage, increased), but mainly because I happened to walk past a Warrior shrine and decided to test it out.

I allowed out of date add-ons and most of them worked fine (not sure if that's a good idea or not though).
Title: Re: Free week: Elder Scrolls Online
Post by: TheMikrobe on August 25, 2017, 07:49:16 AM
I solo cleared a Dark Anchor last night, which was very satisfying. I've wondered if I could do it for a while, but every time I tried someone else arrived half-way through. I was at the one on the island south of Greenshade, which I imagine doesn't get so many visitors, and it was about 11 pm so fewer people were still logged on. Also I've just recently had some major gear upgrades starting to complete a set of champion 160 level items, the first of which was a new bow that I immediately took up to legendary quality. The damage boost really helps get a couple of kills before having to flee the descending pack of daedra. I did die a few times, partly because there are a lot of wisps around the anchor and I ran into packs of them fleeing the daedra. The big boss also killed me a couple of times before I swapped out a useless utility skill (Trap Beast, the boss was immune) for a defensive skill, but once I'd got the set-up right he was pretty easy.
Title: Re: Free week: Elder Scrolls Online
Post by: TheMikrobe on September 18, 2017, 05:54:28 PM
I'm still really enjoying this game, playing the hell out of it. I finished all my home alliance areas and started to properly do the other alliances but got a bit bored following what is pretty much the same story arc, so I recently went to Wrothgar to do the Orsinium DLC. This is now my new favourite region! (1) From the starting city I picked up about 8 quests scattered all over the area, so I can move around freely without feeling like I'm being shunted along a fixed trail (this is one thing I liked about Grahtwood too). (2) Orsinium is the first place I've been that is big enough and complex enough to give an illusion of a real town, also it looks spectacular. (3) The countryside also looks amazing, and ranks with my other favourite areas of Grahtwood, The Rift, and the non-mudpool parts of Eastmarch... it's more fun to explore but I don't like the monster mix as much. I find the Orc culture less interesting than Wood Elves or Argonians.

I ran out skills to spend points in without training things like enchanting or alchemy just in case. I didn't particularly want to start a new character but I'd found 2 nice daggers in a good set, so I decided to try to power through the early stages. I got to level 6, realised the medium armour, high stamina nightblade was exactly the same as my main archer dude, so I did a minor respec on him to free up a few points and set to work using 3 new skill lines (assassination, shadow, dual wield). It's fun again seeing the character​ grow, having a reason to gain skill points, and having two completely different options for combat. Plus some of the assassination skills are potentially useful for my bow build, so I can tinker around with that instead of always running the same thing.

There are a few things that really annoy me in the game. Other players actually I can tolerate or ignore, even if they sometimes barge in and mess up what I'm trying to do - I like spontaneously teaming up for hard fights then going separate ways after, and I just silently roll my eyes at some of the more ridiculous things they do. There are a number of things directly related to it being an MMO that are frustrating (e.g shortcuts clearly made to save processing power or developer time), but I can't really complain about those as it's a necessary cost, although having followed dozens of identical quests has made them a bit predictable... One thing that really really gets me though is that for an ostensibly open game world it does seem to insist that you move through it in a certain order. For the main quest lines that's understandable, but I really wish side/local quests ran in both directions. So many times I've carefully explored an area, found objects I can't interact with yet, moved on and found a quest giver that sends me back in to find it again. Most quests are of the "can you find my lost item/friend" type, and it would be so easy to write a backwards option of "I found this, is it yours".
Title: Re: Free week: Elder Scrolls Online
Post by: TheMikrobe on September 29, 2017, 10:11:19 AM
I'm going to reach a decision point soon. I've almost finished everything in Wrothgar, which I'm still really enjoying as an area. I just have to finish up the main quest, do what I think is the last local quest, and the two group dungeons (which, based on group dungeons in other areas, I'm tough enough to solo). I also only reached about half-way through the tournament mission where you fight increasingly harder groups of monsters, but I've only tried it once (without knowing what I was walking into) and didn't really enjoy it so I probably won't make too much of an effort there.

So what do I do next? There is still a huge amount left in the base game but recently when I've been back there I haven't really enjoyed it that much, although trying new areas could change that. I probably can (and really should) get myself through the main quest at least. Also it could be good to recalibrate my in-game goals away from completing story lines and into finding sky-shards (I still need skill points for dual wielding) and/or collecting more/better pieces from some sets I'm interested in. I'm not ready for a new character and while I'm not a proper role-player I don't want to turn this one into a full-on criminal by doing the Dark Brotherhood or Thieves' Guild. I walked through some of Craglorn but there are too many multiplayer areas.

All of which is to say I might be buying Morrowind soon and heading to Vvardenfell. The thought is quite exciting :)
Title: Re: Free week: Elder Scrolls Online
Post by: Pixie on September 29, 2017, 04:02:47 PM
I haven't been back to the mainland since the day Morrowind was released... almost 4 months ago.
Title: Re: Free week: Elder Scrolls Online
Post by: TheMikrobe on October 06, 2017, 11:00:04 AM
Well 30 still feels like more than I want to spend at the moment unless I have to (I know in terms of money per hour it is cheap), so I was looking for other places to go and things to do. I'd never been in to Cyrodiil or the Imperial City - I'm not against PvP per se but I'm not sure I'd like it in this game where I imagine there is a very complex metagame - also I reckon my character would get completely destroyed since I play a hard-hitting, low-defense, slow and steady style. I know there are some PvE things to do in Cyrodiil though, so I decided to see what it's like. It at first looked like it would be a fun vast wilderness to explore, but it turns out to be mostly empty space without any enemies to fight or items to find except a few scattered runestone nodes. The Floo Network gets you to the main Alliance War sites, but to find places like the Ayleid ruins I stumbled on it seems you just have to wander around for ages with nothing at all to do along the way. Oh well, I managed to find a couple of locations with sky-shards and I captured a mill for the Pact - I quite liked that indirect kind of PvP so I might spend some time on it. If it's not satisfying enough then I've still got Morrowind to look forward to, and I have no doubts that I'll enjoy that.
Title: Re: Free week: Elder Scrolls Online
Post by: TheMikrobe on October 25, 2017, 07:14:10 PM
So I still haven't bought Morrowind, and instead I've been in a couple of new areas rushing through the quests without paying much attention to the stories so I could find new delves, group delves and group bosses. Also doing Fighters' Guild and crafting dailies with some equipment goals in mind.

After Wrothgar which I really enjoyed, I realised that even though I didn't want to do the Thieves' Guild and Dark Brotherhood with this character those DLCs came with explorable areas so I went and had a look around them. Both are also really nice, the DB one (Gold Coast) especially. It looks to me like the game designers have put a lot more time into the DLCs than the base game... kind of understandable since for the base game they had to create a huge number of locations so I guess they took route 1 for a lot of it. I'm hoping/guessing that Vvardenfell has a similar higher level of attention to detail, which is helping sell Morrowind to me. I've never been to Greece, but the Gold Coast really reminded me of images I have in mind of the Greek countryside - dry, rugged, a lot of limestone outcrops. Then when I noticed the town guards are vaguely hoplite-ish the presence of minotaurs suddenly made sense, I had originally thought they were just standard fantasy kitchen-sink inclusions. The minotaurs are really tough and it's quite easy in the rough landscape to stumble on one unprepared, which is pretty exciting.

Edited to remove image, photobucket remote hosting limit reached.
Title: Re: Free week: Elder Scrolls Online
Post by: Pixie on October 25, 2017, 07:25:18 PM
If you played a lot of original Morrowind, you will appreciate the attention to detail the devs put into recreating the landscape. Even though it's on a much smaller scale (because really, MW was huge), it will all be super recognizable. Seyda Neen and Balmora are basically 1:1 direct reproductions. Ald-Ruhn doesn't exist yet, but the ginormous crab shell is there. Ancestral tombs dot the landscape. Vivec City is under active construction, which is just breathtaking to see the first time. Being able to go into one of the cantons and be like "I know this place!" over a decade after playing the first game is pretty wild, too.

So, so worth getting...
Title: Re: Free week: Elder Scrolls Online
Post by: TheMikrobe on October 25, 2017, 07:40:12 PM
Yep, I'm vaguely aware that that is the case, and I'm pretty sure I will have that reaction. It is only the cost that is delaying me. Not that it's a huge amount, just over the price of two movie tickets, but it's the idea of paying for new content when I haven't seen everything I've already bought yet.

Quote
Seyda Neen and Balmora are basically 1:1 direct reproductions. Ald-Ruhn doesn't exist yet ... Vivec City is under active construction

I only found out a couple of weeks ago that this game is set I think 700 years before Morrowind. I had kind of assumed that each new game in the series would progress the fictional timeline. I was really into learning the lore playing Morrowind, but not so much now although I've had half an eye out for references to the earlier games. The Clockwork City DLC has just been released, but previously the lack of awareness about it in Mournhold (and the completely different city layout) did confuse me. I was expecting a big dose of that kind of thing from the Morrowind chapter so I would have been really confused if I'd gone there looking for conversations about the Nerevarine beating Dagoth Ur!
Title: Re: Free week: Elder Scrolls Online
Post by: TheMikrobe on November 07, 2017, 06:50:25 PM
Sometimes the game designers really get it right. In the crafting station in Belkarth, the main town in Craglorn, the clothing table is on the ground floor and the forge is upstairs. I kept thinking that seems completely stupid, who's going to lug all that weight up when you could carry up needles and thread, or take the risk of having the fire, red-hot metal and heavy stone up there? Then I talked the blacksmith and she said basically "you might think it's stupid, but they're paying me a lot of money to do this work so I just do it". I still put it down to a dumb level designer and the scriptwriting or QA teams making a joke...
Title: Re: Free week: Elder Scrolls Online
Post by: Pixie on November 07, 2017, 07:47:47 PM
I haven't played this at all since they broke my nightblade build with the skill changes in the last big patch.

I'm still mad.

So I subbed to FF14 instead.
Title: Re: Free week: Elder Scrolls Online
Post by: TheMikrobe on November 08, 2017, 04:07:06 AM
What changes messed up your character? I'm a nightblade too, although I mainly use it to support bow and dual wield builds. I use a couple of the Assassination line attacks, but the only fancy casting skill I routinely use is Reaper's Mark.

The main changes I've noticed I count as improvements for increasing the complexity and amount of tactical thinking I have to do. Monsters seem to use more special attacks, so I have to be more defensively aware instead of just raining arrows on them. Also I seem to be running out stamina more often, which seems fair enough since I've basically sacrificed everything for weapon damage, piercing and critical, but it means I have to work in heavy attacks and/or weigh up drinking a stamina potion and having to deal with the cool-down with before healing becomes available.
Title: Re: Free week: Elder Scrolls Online
Post by: Pixie on November 08, 2017, 05:55:18 AM
They removed Agony (the 2nd skill in the Siphoning tree), which was a 30-second disorient and my primary crowd control ability (I exclusively solo), and replaced it with a heal... that costs health to cast. It's a ridiculous change to swap out a soloability skill with one that is useless outside of a party.

I don't play a sneaky assassin-y nightblade. Mine is a heavy armor, 2h-sword, in-your-face "dark knight" build. I used that skill both for flavor/RP and because it was the only CC I had.

So I've been mad ever since.
Title: Re: Free week: Elder Scrolls Online
Post by: TheMikrobe on November 08, 2017, 06:15:16 AM
Ok, yeah, I see how that really messes it up. I saw that "heal that costs health" just the other day when I power-leveled Siphoning up to 18 to finally use the first passive skill (gain ultimate when drinking a potion). It did confuse me because I thought I remembered the old Agony, but I assumed I was mistaken somehow because I'm not really interested in that skill line beyond that passive. It is a crazy change. If they'd tweaked the duration, or changed disorient to stun, or whatever, then at least it would be the same concept.

Your build sounds pretty cool. Mine isn't really an assassin either, I think of it as a hunter. I sneak to drop the first arrow but that's about it, when dual wielding I teleport onto the monster and then just start battering them. My crowd control is the stun from sneak attack/Ambush, Trap Beast, lots of dodge rolling, and having super-high damage so they die before they get to me.
Title: Re: Free week: Elder Scrolls Online
Post by: TheMikrobe on November 08, 2017, 06:35:01 AM
You could try Aspect of Terror from the Shadow line (I personally find fleeing enemies to be really annoying), or maybe Fire Rune/Volcanic Rune from the Mages Guild. Neither have great duration though.

There's also Tangling Webs from the Undaunted, but like me if you only solo then you probably don't have anything in that line. I don't like the concept of this one either.
Title: Re: Free week: Elder Scrolls Online
Post by: Kasferatu on November 08, 2017, 02:21:23 PM
I haven't played this at all since they broke my nightblade build with the skill changes in the last big patch.

I'm still mad.

So I subbed to FF14 instead.

A few weeks ago you were asking why I'd sub to a terrible MMO like FF14! :D
Title: Re: Free week: Elder Scrolls Online
Post by: Pixie on November 08, 2017, 05:13:17 PM
I haven't played this at all since they broke my nightblade build with the skill changes in the last big patch.

I'm still mad.

So I subbed to FF14 instead.

A few weeks ago you were asking why I'd sub to a terrible MMO like FF14! :D

Really? I must have been jesting. I've played/subbed FF14 off and on now for like a year?

I still think it's a heavily flawed mmo (and looks like poop on a stick), but it does a lot I like. It scratches an itch. Just not as well as ESO...

You could try Aspect of Terror from the Shadow line (I personally find fleeing enemies to be really annoying), or maybe Fire Rune/Volcanic Rune from the Mages Guild. Neither have great duration though.

There's also Tangling Webs from the Undaunted, but like me if you only solo then you probably don't have anything in that line. I don't like the concept of this one either.

I don't have any Undaunted for the reason you mention. I'm not high enough level for Aspect of Terror. This nightblade was still young in her career. That's why she enjoyed having that CC skill...
Title: Re: Free week: Elder Scrolls Online
Post by: Kasferatu on November 09, 2017, 12:54:37 PM
Maybe I misunderstood the honourable gentleman's comment here http://gamersoasis.net/index.php?topic=95.msg1549#msg1549 (http://gamersoasis.net/index.php?topic=95.msg1549#msg1549) :)
Title: Re: Free week: Elder Scrolls Online
Post by: TheMikrobe on November 20, 2017, 07:54:43 AM
I've started a couple of new characters recently.

The first was inspired by a idea I had of sword-and-shield wizard blasting things at close range. I had a few attempts using the sorceror class but I didn't like the skills very much, but now I think I've found it with a dragonknight. Most DKs I've seen seem to use the spells to support melee fighting, but I think I can get it to work the other way with the DK and Mages Guild skill lines. Because this is a proper new character I hate having the shared bank and champion points, so she's parked at level 6 while I figure out what to do. I might restart her on the American server, but that would be a one-shot thing so I need to make sure I don't think of something better that I want to start from scratch.

The other new character is making full use of the bank and champion system, and I'm going to power to level 50 as quickly as possible. My main character is supposed to be a bow-using stealthy hunter with a side-line in dual-wielding. I mix it up a lot, and I've got one cool move where I rapidly switch weapons four times to chain skills together, but I spend more time dual wielding because it's more effective in general play. The only time I consistently use the bow is against the biggest bosses where the higher DPS and safety of distance come into play. I also decided I wanted more gold so I started stealing, which breaks character, and I've been spending more time in Cyrodiil, which doesn't break character but is not very effective because I won't respec for PvP. So I started a new character to be a shadow build of my main. My main is a Nord nightblade, but for this new one I went route 1 and chose a Khajiit. My main has maxed out crafting, so I can keep supplied that way and focus on the action skills. As well as PvP and stealing this means I can do the Thieves Guild and Dark Brotherhood, but aside from those I won't take him into any content my main hasn't explored slowly first. So then I can refocus the Nord to where he should be, and I might even train up sword and shield or something to help with that.
Title: Re: Free week: Elder Scrolls Online
Post by: Pixie on November 20, 2017, 03:20:03 PM
The close range blasting sorcerer is like... stupidly overpowered. I've run a few and holy crap. The skills just synergize so damn well. All stamina, the hurricane skill, a clannfear for emergency healing and tanking bro-buddy, the sword/shield skill that reduces resistance... melee sorc ftw.