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1
The Argument Chamber / Re: Trump continued
« Last post by Sssith on Today at 09:41:20 AM »
Thank god he won.  Disappointing that it was even close.  Still very important that another democrat is in the Senate.
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Gaming General / Games of the Year 2017
« Last post by maxbeedo on Today at 07:48:27 AM »
Figured I'd get the ball rolling with a look at where I rank the games I played this year (which were not many). 

1. Horizon Zero Dawn - A combination of "the best" graphics, good gameplay, and a sci-fi story that made me think, and think, and think.  I almost never buy DLC but bought it for this game.
2. Yakuza 0 - Lots of side stuff to do, gritty and emotional story that sucked me in.  Hit baseballs, play pool, darts, Sega arcade games, buy businesses, run a cabaret club, watch women wrestle, watch PG-13 Japanese idol videos, and when you're done with that, get ready to punch the hell outta some jackass Yakuza and get your gut punched with the feels.
3. Nier: Automata - Weird in a lot of good ways.  3D Bayonetta-style combat, 2D bullet-hell shooter, open-world exploration, messes with your expectations like a lot of Kojima games do.
4. Valkyria Chronicles Remastered (2016) - Never played the original on PS3, war-time semi-turn-based tactical strategy.  Unique art-style that they went away from in the sequels which didn't sell nearly as well.  They just announced a Valkyria Chronicles 4 that will tie more closely with this one to get back on track. Surprisingly, has one of the best romances in any game I've played.
5. Street Fighter V (2016) - Has enough content now that it's a pretty good fighter overall.  The last few new characters (Abigail, Menat, Zeku) really impressed me and a lot of people, and the characters announced for season 3 have some hype behind them.  Arcade Edition comes out next month, which is a free upgrade (though you can buy it will all DLC characters in the package).
6. I Am Setsuna (2016) - A simple RPG based on Chrono Trigger.  Piano-only soundtrack is legit, combat system has unnecessary depth due to some brokenly good abilities (never need to try out other characters when one ability wins every battle by itself).  Not a game to play while sad, almost no happy moments, but I believe Setsuna means "sadness" so it's expected.
7. World of Final Fantasy (2016) - "Interesting" game.  Art style is somewhat unique (certainly for FF), gameplay is pokemon with a few twists, fun to see various FF characters from different games interact, has some of the absolute best and absolute worst writing simultaneously.
8. Tales from the Borderlands (2014) - Pretty good story, good characters, good voice acting.  As I mentioned when I played it, just not a fan of this style of game, would rather it be an animated movie as the gameplay is too simple to add anything for me.  Still highly recommended for most people.
9. Middle Earth: Shadow of Mordor (2014) - They use the Lord of the Rings franchise and do basically nothing with it.  Almost no story whatsoever, annoying open-world collectables, combat is ok but suffers in the way the Witcher games, Assassin Creed games, and others do, in that the animations are so cinematic and auto-aimy that they feel disjointed from your button presses (i.e. not satisfying).  I never dealt with the "cool" mechanic everyone talks about because I never died, and apparently that's required.
10. Divinity: Original Sin Enhanced Edition (2014) - As documented in the general gaming thread, so many design decisions in this turned me off so much I didn't finish it (finished and got most of the achievements in every other game above).  I don't care about the world, I don't care about any of the characters, and the game tries desperately hard to piss you off with instakill-fail surprises or giving you wrong information.  Only 4.9% of people have the trophy for finishing the game on PS4.
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The Argument Chamber / Re: Trump continued
« Last post by mn4nu on Today at 07:32:59 AM »
Quote
BREAKING: Democrat Doug Jones wins election as U.S. senator from ***Alabama***.
The NY Daily News cover for today if F'ing AWESOME!!!!
http://thehill.com/homenews/media/364622-ny-daily-news-hits-moore-screw-you-and-horse-you-rode-in-on
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The Argument Chamber / Re: Trump continued
« Last post by syn on December 12, 2017, 11:14:05 PM »
Quote
BREAKING: Democrat Doug Jones wins election as U.S. senator from ***Alabama***.

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Diablo 3 / Re: Season 12
« Last post by Sssith on December 12, 2017, 09:57:30 AM »
maltheal has the potential to hit disproportionately hard at any given difficultly level, imo. i'd be cautious about raising the difficulty until he's dead.
Agreed.  Fight that muthafuka on Normal.  You can push it later on when you are geared properly.

Will do.  No need to risk dying at this point.  On a business trip, so I won't be able to finish of the campaign until Friday I think.
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Diablo 3 / Re: Season 12
« Last post by mn4nu on December 12, 2017, 08:29:28 AM »
maltheal has the potential to hit disproportionately hard at any given difficultly level, imo. i'd be cautious about raising the difficulty until he's dead.
Agreed.  Fight that muthafuka on Normal.  You can push it later on when you are geared properly.
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Diablo 3 / Re: Season 12
« Last post by syn on December 11, 2017, 08:46:46 PM »
maltheal has the potential to hit disproportionately hard at any given difficultly level, imo. i'd be cautious about raising the difficulty until he's dead.
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Diablo 3 / Re: Season 12
« Last post by Cluck Kent on December 11, 2017, 08:35:43 PM »
My build is surprisingly tanky.  I guess I could raise the difficulty but I think I will leave it on Expert until I finish Act V.

You don't know the number of times I thought just that. You never know when the perfect storm of damage and control impairing effects might come together.
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Diablo 3 / Re: Blind Rifts
« Last post by Melchior on December 11, 2017, 03:54:45 AM »
Awesome idea!

Definitely going to try it out :)
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Diablo 3 / Re: Blind Rifts
« Last post by Orbert on December 10, 2017, 11:26:40 PM »
Thanks.  Just trying different things, as always, and sharing the results.

I started running some Blind Greater Rifts.  These are kinda scary because there's the time limit, but I wasn't pushing, just levelling up some gems.  So it was still mostly just blasting everything and finishing in plenty of time.





It's still possible to get lost, and I'll peek at the map if I feel like I'm going over the same area again, or really have no idea where the exit is.  I don't want to waste a token on a stupid level 21 GRift because I got lost.  Sometimes it's easy enough (like the "gauntlet" style rifts that are mostly linear) but sometimes it's a big square area and the exit is in a corner that's easy to miss.  But once I glance at the map, I switch the UI back off.  So far, I've done about half my GRifts without having to peek at the map.
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